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Air moving with a considerable force from an area of high pressure to an area of low pressure. Used in games to slow things down, speed them up, or make them hover.
The daughter of a monarch or monarchs.
Twins are two offspring conceived simultaneously as a result of the same pregnancy. They can be of the same or different sex.
Some games only allow the player character to carry a single item in their inventory at one time.
By and large, a hick is an uncultivated person living rurally. Hicks are known to shoot at livestock-abducting aliens, produce moonshine, and marry their cousins.
When you have a code number or a password to type to use a device, you have to type the code
When actions in a game trigger an unseen narrator to comment on them, as if someone is reading a story as the events happens.
While in many games, cooperative modes merely add players to the game world, some games limit the distance allowed between the players at any one time.
A creative way to prevent the player from accessing a certain area, or from leaving the map by swimming or running too far.
The Buddha Engine is an in-house engine used to power many of the recent Double Fine games.
A level or sequence where the player must ride in a mine cart, and has some meaningful control over the character or the cart. The Donkey Kong Country series popularized these sequences, and gave them the stigma of frustrating difficulty at the same time.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
While most games feature achievements with gamerscore values in multiples of five, not all games do so.
Using any form of input or interruption to cause a character's sprite or 3D animation for landing/attacking/etc to drop frames and stop early. This allows you to instantly keep moving or attacking rather than waiting for said animation to finish going through all its frames.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
The ability to generate, move, and shape soil, dirt, and rock with little to no physical contact.
A biological entity with the innate ability to control the behavior and direction of water using little to no physical contact.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
Characters who speak with a Russian accent.
Cryokinesis is the manipulation of ice. Also known as Ice Manipulation or Cryomancy. Users can generate, shape, and control ice to their will.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
Those that attend a school seeking knowledge. In many video games (especially RPGs) students, most commonly high school students, are the protagonist of the game.
People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
Game endings that are meant to be absurd and that fly in the face of a dramatic storyline. Joke endings are often included as bonuses that require the player to beat the game a certain way in order to be seen.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
In fighting games, Super Armor is a property that prevents a character from flinching when hit by an opponent's attack, though he or she still suffers damage of some sort.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
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