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    Over-the-Shoulder

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    Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.

    Who invented the over-the-shoulder perspective?

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    buzz_killington

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    #1  Edited By buzz_killington

    The oldest game I can think of that used this perspective is the first Splinter Cell on the PC. When you wanted to shoot your pistol, the camera moved over Sam's shoulder and then a reticle appeared.

    Do you remember any older games using this? Specifically shooters?

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    breadfan

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    #2  Edited By breadfan

    According to the list of games associated with this concept, it would be Conker's Bad Fur Day.  I never played it so I can't really verify that.

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    Griddler

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    #3  Edited By Griddler

    I'm not sure, but it was probably earlier than Splinter Cell, there must've been something PS1 era.

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    buzz_killington

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    #4  Edited By buzz_killington

    I know that Conker's remake on the original Xbox had over-the-shoulder shooting, but just like you, I've never played the original to know.

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    Marzy

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    #5  Edited By Marzy

    I seem to remember Tomorrow Never Dies on PS1 had an Over-The-Shoulder perceptive.
     
    I can't be sure though.

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    MattQ

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    #6  Edited By MattQ

    Syphon Filter was an over the shoulder camera if I remember correctly.

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    buzz_killington

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    #7  Edited By buzz_killington
    @Marzy:
    If I recall, when you zoomed in, the game kind of blurred out the character, right? 
     
    So Tomorrow Never Dies is the oldest game that we are sure that implemented this perspective (to this moment).
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    ch13696

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    #8  Edited By ch13696

    I think it would also have to be splinter cell when it came to shooting your weapon. But the first one that I've noticed to use it the entire game would have to be Resident Evil 4.

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    damswedon

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    #9  Edited By damswedon
    @buzz_killington: tomorrow never dies just had a third person camera, i dont think it counts.
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    guiseppe

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    #10  Edited By guiseppe

    No idea which one was first, but I´m pretty sure Resident Evil 4 popularised it.

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    buzz_killington

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    #11  Edited By buzz_killington
    @damswedon:
    OK so let's make the rules clear. The camera must be placed behind the character, but zoomed-in in such a way that the character's shoulder would fill-up one of the corners of the screen.

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