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consists of 2 releases.
Released Mar 13, 1982
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Potentially deadly in the real world, annoying and funny in the animated world.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
When you eat the fruit, you can eat the ghosts, but they turn invisible!
Sometimes when you eat an energizer, the walls become invisible, but you have the screen layout memorized, don't you?
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A mascot is an iconic character heavily used in the advertising and marketing of a product or a franchise.
Ever since Pac-Man, games have had us navigating mazes.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Being able to travel off one side of the screen and in from the other side.
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