Let's get silly
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Anarchism is the rejection of all government authority.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A derivative form of Cyberpunk which heavily revolves around biological technology.
A style of animation that gives games a more hand drawn look.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Games involving characters that round up local hoodlums for the good of the community.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Genetically mutated monsters that terrorize Pacific City's denizens. They appear in Crackdown and its sequel.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
"Hand to hand. It is the basis of all combat." -Gray Fox
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Occasionally, it isn't just enough to let the ragdoll flop around on the ground. Some shooters have weapons that pin enemies to objects or walls when they hit.
The act of breaking the law.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Los Muertos are a Central American cartel featured in Crackdown.
Catalina Thorne uses the M2448 virus to create the freaks that haunt Pacific City during the night
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
A physics system used to procedurally generate body movement similar to rag dolls.
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