Something went wrong. Try again later

    Pacifist Playthrough

    Concept »

    These games make it possible to finish them without killing any opponents.

    Short summary describing this concept.

    Pacifist Playthrough last edited by franzlska on 07/15/22 11:54AM View full history


    It's easy enough to pick up a weapon and start blowing away enemies, but some games allow for the option of not killing anyone in order to progress, instead providing alternate ways around taking the life of somebody. This can include knocking them out, disarming them, drugging them, or simply sneaking past them. Often a self-imposed challenge taken up by the player, and occasionally rewarded with an achievement/trophy.

    Note: there are a few cases of pacifist runs in games that still force the player to make a kill (such as Deus Ex: Human Revolution, Alpha Protocol, and Mirror's Edge). These unavoidable kills are typically story related, and often boss battles, but the game can still be considered for Pacifist Runs due to the nature of the way the game is played the other 99% of the time.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.