004
Blight Club
03/27/24
GrubbSnax
833: CUTTER SLADE
Giant Bombcast
The Community Spotlight 2024.03.23
The Community Spotlight 2024.03.16
The Community Spotlight 2024.03.09
Character »
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
The ability to stop or reduce the damage from an oncoming attack.
21B-18-23 cm
Also referred to as block damage, chipping takes place when characters take damage even when blocking. Most commonly associated with fighting games.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A quick burst of speed that propels the player slightly forward or backwards.
It's all in the family.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Graphics in games whether backgrounds or characters that are hand drawn whether using a pen graphics tablet or a scan of a physical drawing.
The ability to influence and control the thoughts of others.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
When the player character can execute a jump that is higher or farther than their normal jump. This can require holding the jump button or performing some different control input, and can be limited by energy or a cooldown.
People who are aged during the growth period of adolescence, traditionally between 13 and 17 years old.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment