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Game » consists of 5 releases. Released Oct 11, 2004
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Whether a timed button press or a more complex action, these are inputs performed during attack animations to increase damage. Most often seen in the Mario RPG series.
Air moving with a considerable force from an area of high pressure to an area of low pressure. Used in games to slow things down, speed them up, or make them hover.
An innate ability to control the behavior and direction of the air. This ability can also be used to create and control bursts of wind.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
An applause is the act of a crowd or group of people clapping their hands, usually in response to something awesome that happened.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
An enemy type in the Super Mario franchise.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
A tough beetle-like creature with a hard outer shell that is immune to fireballs.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Potentially deadly in the real world, annoying and funny in the animated world.
A Chain Chomp (or Chomp) is a common enemy in the Mushroom Kingdom, first appearing in Super Mario Bros. 3. They resemble ball and chains, and behave in a very dog like manner, to the point where they even bark.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
Sleepy soldiers of Bowser that patrol certain areas with a huge club. Tubba Blubba and Grubba are both from this species.
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