I just finished the game as well, and I'm not a huge fan. I liked a lot of the unusual visual design, thought the music was amazing, and I thought the monster/boy relationship was a great example of the kind of impactful game mechanics Jonathan Blow talks about.
But the story, which I though would be the high point of an autobiographical game, is kind of a mess. There's no pacing, inconsistent metaphors, unnecessary tangents, and it ends predictably. Though the game wears its "abusive alcoholic dad" metaphor on its sleeve, both through the opening sequence and in the press, it would have been much more effective without knowing the metaphor ahead-of-time.
The controls are sloppy, but I never failed a jump or died because of them. I just got caught against protruding edges while running.
The game was really very interesting, though, and I'd recommend it for ~$5. The $15 it's currently at is too high. IMHO, this would have been amazing if it were half as long and everything were stripped out but the boy-and-his-monster mechanics and the ending.
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