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First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Player versus Player, commonly abbreviated as PvP, is a gaming term popularized in MMOs to refer to gameplay in which players fight against other player controlled characters.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
"Every marine a rifleman" is one of the mottos of America's toughest fighting force. Tasked with projecting might through amphibious operations as well as acting as shock assault infantry, the Marines have taken on an added significance during the War on Terror.
Abandonware refers to computer software that is no longer sold nor supported, sometimes because of unclear copyright ownership reasons.
The permanent existence of one's body after death.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Marathon 2 Engine is a 2.5D game engine primarily used for making First-Person Shooters, Created by Bungie for the Sequel to Marathon "Marathon 2: Durandal" and was licensed out to other developers.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters and early 3D RPGs also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
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