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Concept »
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Specifically in party based titles, a party leader that can fall in combat without causing a game over.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games where you control more than one character, or are a part of a team, and where it is crucial that every team member survives.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
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