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consists of 7 releases.
Released Nov 27, 2008
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that feature co-operative play for 4 players.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
When your character is saved in one game and is usable in other games.
Typically found in fighting games, combos are a series of strung-together moves.
Games that have been offered to players free of charge, from a publisher or distribution platform, as a form of apology for a service issue.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A cyclops is any race of creature that is born with only one eye.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Sometimes you want a challenge, sometimes you wanna coast.
Digital Distribution is the concept of purchasing digital media via the internet and having it sent to the user directly via the internet. No physical representation of this content is given but the content resides on the users hard drive and is legally owned by them.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
It may seem like bottom rung, but its your best friend when you just HAVE to find out if the Princess is in the castle and your date is waiting for you. Go ahead and hit those crosshairs until your shame is backlit by neon text outline, just don't expect any achievements!
Eavesdropping as a gameplay mechanic usually involves stealth gameplay, where the player might be required to overhear vital information to advance in the game. Or they may just receive a benefit by doing so.
Fever mode is a frantic form of bonus round, found in some puzzle or arcade games, triggered by player achievement such as reaching a required score or hitting a enemy or zone. During fever mode the player can rapidly score more points or do more damage than in regular play.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A feature of some PSP games that allows two PSPs to play together with only one UMD. Some DS games also have this feature.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A heads-up display is a graphical overlay of vital information used in most modern games.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
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