Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 1 releases. Released August 1993
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Graphics in games whether backgrounds or characters that are hand drawn whether using a pen graphics tablet or a scan of a physical drawing.
Utilizing technology far beyond that of other species, the Jjaro were a powerful race that, for unknown reasons, disappeared from the universe.
A game that was once in development as part of an existing franchise, but was released as an all-new property, with any explicit connection to the original franchise removed. The change can occur anywhere from the conceptual stage to the final weeks of development.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A form of copy protection using a physical object such as a wheel, manual, or dongle.
These games are designed to be played by one person, and one person only.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
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