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    Pausable Real Time Combat

    Concept »

    Combat that takes place in real time, but that can be paused to give commands to certain characters.

    Short summary describing this concept.

    Pausable Real Time Combat last edited by AlexB4tman on 04/16/21 11:02AM View full history

    Overview

    Inspired by gameplay mechanics from Real-Time Strategy game, the Real-Time with Pause is a gameplay style mostly associated with classic computer RPGs like Baldurs Gate 1 e 2. Not every game has an APM (actions per minute) equal to a Starcraft master and can micro manage two dozen commands in thirty seconds, in this case it's useful to be able to pause the action to queue commands.

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