Spare design not many vistable moving parts, wires visible 4%
Full design, every part of the case filled 1%
Colorful Lights or colorful fluids 4%
No lights, not RGB, as few blinking lights as possible 10%
Peripherals- boards, cards, wires - monochromatic 1%
Peripherals- boards, cards, wires - within a tone range of one or two colors 1%
Peripherals- boards, cards, wires - rainbow sparkles like out of a unicorn's butt - ALL THE COLORS 1%
Overall aesthetics - Brutalist/Industrial in feel 2%
Overall aesthetics - Smooth curves, as few harsh angles 1%
Cooling - Big 'air cooled' parts 1%
Cooling - AIO pucks and a few tubes going to a radiator 1%
Cooling - Custom liquid loop 3%
No theme - no badges or parts only there for tying a theme into the build 4%
A defining theme that uses extra parts carfully selected to convey an idea artisticly 2%
No theme, no heady ideas, not thought to colors, or lights. I just slap it together from the parts I wanted 19%
A look/theme in mind, but not carfully designed - mostly matching colors as much as possible 3%
Combative design - you want it ugly & not pleasing : Ketchup and mustard cables, non-matching fans, and bad design decisions to spite people 1%
Dude...you can't even see the inside and the case is under a desk or hidden. 29%
Results please.... 15%
As I wait for video card prices to relax, so I can build my Ryzen/Vega computer; I have been thinking about why I choose the parts or the look I have in mind.
So, how do some of you approach a build?
I tend to based my design on other interesting computers I have seen. I might see an especially nice computer then think, "Well, I like that mobo and cooler, but I would change this". So I tend to plan the build based on what it will look like, not as much on "I have to have a 7600K cpu, a mobo by ASUS, and only a 1080Ti custom cooled video card."
I will pick the parts I want that are well rated, but I don't need that last 5% of performance if it makes the computer look ugly.
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