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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
An enemy type found in Hobo Alley in the game Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. It's living garbage, which can't be too awesome.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
A group of musicians that perform together.
The Barbershop Baritone is an enemy type in Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One that appears on Pelican Bay. Normally appears with Barbershop Bass, Barbershop Lead, and Barbershop Tenor to make.... a barbershop quartet... hmmmm.....
Barbershop Bass is an enemy type in Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One that appears on Pelican Bay. Normally is accompanied by a Barbershop Baritone, a Barbershop Lead, and a Barbershop Tenor to complete a barbershop quartet.
Barbershop Lead is an enemy type that spawns in Pelican Bay on the game, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. It'll come along with a Barbershop Baritone, a Barbershop Bass, and a Barbershop Tenor.... Can you guess what that makes?
Barbershop Tenors will attack you on Pelican Bay (a location in Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One). You'll also battle a Barbershop Baritone, a Barbershop Bass, and a Barbershop Lead,
In computer games - especially rpg - they're a great source of booze and often information.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Because you'd never expect a banana to be an undercover cluster grenade.
Games that are depicted with a predominantly black-and-white appearance, with sequences to this effect, or optional color filters.
The ability to stop or reduce the damage from an oncoming attack.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Boardwalk Mimes appear on Pelican Bay (which is a boardwalk of sorts.... hmmm....) in the game Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One. Their attacks are "Pretend I have a Lasso" and "Pretend I have a Gun".
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Episodic games that were left incomplete due to the project being halted or cancelled before the final episode could be released.
Cannibalism occurs when a creature eats the flesh of a member of its own species. Cannibalism is frowned upon in organized societies, and has made several appearances in video games as listed below.
Hand-drawn or computer-generated animation.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A style of animation that gives games a more hand drawn look.
Games are sometimes divided by chapters, sections, acts, etc.
Classes are different archetypes and playstyles that players can choose to play their game with.
Character Creation refers to characters created by players themselves, rather than developers.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
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