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Games that happen inside of airplanes.
A place where airplanes land and take off, hopefully. Also where food is really, really overpriced, and intrigue always seems around the corner, at least in video games.
The infamous U.S. military base where secret experiments on aircraft and weapons are said to be performed. A common conspiracy theory is that Area 51 is a place where alien UFO's are stored.
A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
Because some bridges are too large to be considered mere objects.
A fictional institute owned by Daniel Carrington that appears in the Perfect Dark game.
From Guitar Hero to Tony Hawk's Pro Skater, Chicago has played an important role in gaming.
An east-Asian nation, China has the largest population of any country on Earth. With a history dating back thousands of years, it is also among the oldest sovereign states still in existence.
Deserts are typically depicted as hot arid places.
A specialized facility designed for firearms practice.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
In the jungle, the mighty jungle, the lion sleeps tonight...
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
A location wherein real-life and fictional beings alike go to relax, get plastered, and/or shake their groove thang.
A building containing offices where work is done, usually of an executive nature.
Featured in extensive amounts of games. Either acts as inventory for cars, like in GTA, or battlegrounds, like in Mercenaries.
Area above houses and buildings. You can walk, run or jump on and over rooftops. Usually good sniping positions.
Space, the Final Frontier, the focal point and main location of space faring games, from Asteroids to the Mass Effect series.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
These games often take place in submerged environments or have underwater swimming levels.
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