How come Persona 4 has spinoffgames while Persona 3 doesn't? The thought struck me while watching the Persona 4 Dancing All Night QL. You could just leave it at "Persona 4 built upon Persona 3's cult hit status to become the more popular one", but I think that's selling P4 short. I think it's because it nailed the proper scope for a game featuring high school protagonists.
P3 focused on stopping a world-ending threat and its protagonists fit it well, with most of their problems & quirks stemming from it. The problem is, dealing with secret labs, giant corporations, and the end of the world is a far cry from the problems facing most high schoolers. P4 tossed out the usual world-ending plot for something closer to home: stop the strange murders plaguing your town. The Shadow antagonists were tied to your companions' repressed feelings, which revolved around seeking a purpose in life or worrying about others accepting them; issues everyone worried about at that age. Rather than the typical save-the-world plot, the game focused on a coming-of-age story about accepting hard & bitter truths to turn into a better person. (This also allowed for much more characterization of the P4 Investigation Team than the P3 protagonists, which made them more endearing.)
I suspect Persona 5 is the team's attempt to make a Persona game in the big city (like P3) with more down-to-earth plot & characterization (like P4). Between the prison motif & "stealing people's desires" theme, I think it will focus on the desires that crop up during adolescence (excitement, purpose, respect, sex) and how they cause trouble for people who don't learn to control them. This could not only be a symbol of growing from adolescence to adulthood, but Buddhist ideals as well, tying the personal conflicts with larger ideals & struggles.
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