The biggest godsend of the easiest difficulty is the money bonus, with probably the exp bonus behind that. Honestly even the "pretty much can't lose" battle mode really isn't as good as the first two advantages despite being totally unfair.
Since your have these on your side there's really no reason to not rush dungeon to leave you plenty of time to do confidants and level up your social stats.
Spend that money to buy books to help boost stats, visit the diner to boost stats, every Sunday visit the juice store in the subway station and buy the stat boosting drink. The drink only rotates to something else next Sunday if you buy it, so you should almost always buy it every Sunday. They aren't cheap, but that's why the money bonus is the most useful thing in the easiest difficulty!
School library also let you check out one book at a time for free, again stats.
Rule of thumb, hang out with people when possible, especially teammates. If not, push social stats. Rainy days usually mean bonus stats growth at different places (diner, bathhouse), so take that into consideration. Might worth saving beforehand however...
One of the more annoying thing about confidants is that some confidants need certain rank of social stats to unlock or to proceed further, so you want it all eventually. It is a problem of prioritization, a guide would help. At about the end of the first dungeon I think you want to have moderate Guts (related confidant: Death), and a little bit of Kindness (related confidant: Lover) as a starter. Start building Knowledge. Charm should be something you pick up "on the way" early on, check the bathhouse. Proficiency is weird, when you craft thief tools you have a chance of crafting an extra set which is nice on its own, but more importantly you get a bonus point to proficiency. You can technically cheese the game by saving and reloading until you get the bonus.
When hanging out with confidants you typically want to have a matching persona, two exceptions: Sun and Moon. That could potentially governs what persona you keep on you which could affect battles, or you can dismiss and summon from the compendium. Again money!
Part time jobs aren't really worth the money, especially on the easiest difficulty, but they are require for some confidants to unlock and some side quests to proceed.
Eventually you will catch wind of the Fortune confidant. It is a very useful confidant that is worth your time.
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