@ajamafalous said:
@capum15: Yes, "give item" and "give money" seem to be entirely useless and included more for SMT-nostalgia reasons than anything else. You should always either recruit or do an all-out attack so far as I can see.
Level up Sun; it quickly makes asking for money the best option (unless you're going for rare skill cards, in which case you should ask for items). I also thought those options seemed worthless at the start but that quickly changed after the first dungeon.
Oh right I forgot about Sun! I maxed everything but Tower and Hanged, and Sun was one of the first along with Death. That was helpful at the beginning. Around the start of Palace 3 I got Pulpina and Confuse Boost on something and farmed some Mementos bosses for money and never had to worry about money again. They can throw out a solid 39-50k at early levels per wasted turn, if they throw away money. I saw some throwing out about 80k later on. That's probably why I forgot Sun's bonuses entirely, haha.
Alright so yeah the money boost from Sun is useful if you don't cheese the game like I did. And I suppose the "conserving HP/SP" thought is good too if you haven't gotten Death up.
That being said I don't think I ever used negotiations after Palace 5. I also only fought like maybe 10 non-forced enemies after that (due to me fucking up stealth), because there are some real great abilities in the game.
I did the confuse trick in NG+ as well, but I suspect most players will never learn about it
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