I agree. I love this series, but the way they handle the main character has never been my favorite thing. The other characters always treat the protagonist like they're the best leader and friend ever, but they do nothing to deserve such praise. Everyone else comes up with the plans and ideas and the "leader" essentially says "OK, let's do it." Everyone else does the thinking and he just gives them permission to proceed. It just makes the protagonist feel like a passive observer in the majority of the group scenes because they barely contribute to the discussion, and what few contributions are there are nothing but fluff. I'd gladly give up the agency to make a meaningless dialogue choice every ten minutes if the main character was actually a character.
On the topic of dialogue choices, even those discourage role playing because, at least in terms of the social links/confidants, there are right and wrong answers. You can't role play here because there is always a correct response and you're punished for choosing the wrong ones. It just amounts to you agreeing with the other person whether you actually do or not, because you need those musical note points. The infrequency of the dialogue options also makes the majority of the s-link scenes play out like monologues by the other character with the protagonist occasionally chiming in to agree with them. At rank 10 the characters always thank the main character for helping them find their true purpose or work out their issues, but in most cases all he did was listen to them a bunch and then occasionally spew platitudes or cheer them up.
I'm generally not a fan of games stories where the player character is constantly revered and worshiped by all the other characters for being so great and amazing. It always feels like pandering to the player's ego. It's a problem I consistently have with Bioware stories as well, despite loving most of their games. It's especially frustrating in Persona because it's entirely unearned. Everyone always talks about how great the protagonist is, but outside of combat they do absolutely nothing to earn that reputation.
As much as it's not the best entry in the series (largely because it's combat focused without any of the social sim elements), I actually think "The Answer" portion of Persona 3 handled the protagonist the best of all the games. Aigis was an existing character with a voice, and they didn't take that away from her. She has her own agency and personality, and she speaks during all the story scenes just as she did in the main game when she wasn't the protagonist. During the optional, non-voiced dialogue you can make choices like you always do, but during the story Aigis is an independent character. I'm sure things would have been tricky if "The Answer" had s-links, but I still really like the way they handled the protagonist within the story.
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