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    Peter Bartholow

    Person » credited in 11 games

    Is a relatively-unknown game designer in the video games industry.

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    Peter Bartholow began his career in 1994 by writing video game reviews for his hometown newspaper, The Dallas Morning News. In 1995, he joined the crew of Intelligent Gamer Online via connections forged in the EFnet IRC channel #vidgames, from which many of the gaming presses' brightest minds originated.

    While attending college at Northwestern University in Evanston, IL, Peter continued to write for Intelligent Gamer, now a magazine published by Sendai Media, and began to write for a variety of other outlets, including Gamespot, The Chicago Tribune and Voodoo Extreme.

    Through connections made during his freelance press career, Peter got a design internship at Origin Systems in Austin, TX on Ultima: Ascension. There he met Edward Del Castillo, who hired Peter for a design internship the following summer at his new start-up, Liquid Entertainment. After graduating from Northwestern in 2000, Peter took a full time design job at Liquid, working on Battle Realms.

    A few years later, Peter moved to Pandemic Studios to work on Full Spectrum Warrior, and a year later Peter started at Climax Group, where he worked on ATV Offroad Fury: Blazin' Trails, Lizzie McGuire 3: Homecoming Havoc, Silent Hill: 0rigins and Steel Horizon. When Climax Group's LA studio was shuttered in October of 2006, Peter returned to freelance writing, both for game review sites and a Pokémon DVD board game released by SnapTV.

    In June of 2007, Peter joined 7 Studios to work on Six Flags Fun Park. After completing the game in August 2008, Peter took a job at Heavy Iron Studios to work on Spongebob's Truth or Square. In February 2010, he was laid off due to a lack of projects, and began working with Reverge Studios as a lead designer.


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