So Peter Molyneux is edging closer to becoming the insane bond villain of the gaming industry. His latest game Curiosity will feature a box that can be opened with a standard chisel or a more effectively, with a diamond chisel that is probably the most absurdly expensive piece of dlc in history. http://www.escapistmagazine.com/forums/read/7.377901-Molyneuxs-Curiosity-Offers-77-800-DLC
Peter Molyneux
Peter Molyneux is a veteran British game designer renowned for his pathological lying, innovation with AI, and business simulation and RPG/God genres.
Peter Molyneux and the £50,000 Chisel.
Is that whole article a joke? It has to be a joke, right? The Once and Future Molyneux can't really have been reduced to this nonsense.
As a critique of shitty game design, I get it (Cow Clicker basically made the same point already: people are fucking idiots), but as an old fan of Molyneux, I was hoping he would stop wasting his time and his talent.
I would pay $77,000 if the cube contained Peter Molyneux's liver-spotted balls. Well if I had an extra $77,000 I could just throw away like that anyway.
The comments on that article seem to miss the point.
A lot of people saying he's doing it purely for money, hence why the diamond chisel is £50,000. If it was purely for money, then there'd be more than one of them, and the amount for it would still be 'crazy', but also a lot less, something like £500. There'd also be more types of chisel with prices between 99p and £500.
That's how I'd do it at least.
Either way, sounds interesting.
Will the chisel eventually have DLC? Or do we run out of things to chisel after we've opened the box?
All I really meant was there's a better way of monetizing this, if that's what he was going for.
@Slay3r1583 said:
I would pay $77,000 if the cube contained Peter Molyneux's liver-spotted balls. Well if I had an extra $77,000 I could just throw away like that anyway.
Damn it! I knew someone would make the joke before I got here.
This is amazing. I see this and think of people like Freud studying people's minds to better understand the human psyche, I hope he learns some interesting information and shares it (e.g. information about clicking habits, how long people clicked, how frequently, if people got more and more addicted and increased their clicks per day, this is extremely interesting to me.)
This is brilliant. It's not a game meant to be fun really, but a look into the psychological aspects of curiosity in a consumer society. It's like a commentary on pay-to-get-ahead models in free to play games. Sure, you can pay a ton of money to get to the end faster, but is it worth it?
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