Deadly Premonition: Part VJ-18
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consists of 2 releases.
Released Sep 15, 2004
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract (turn-based or semi-real-time) battle systems of traditional RPGs.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
Connectivity is a feature in some game systems that enables them to connect to other systems to unlock extra content or other unique functionality.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI.
Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Sometimes you want a challenge, sometimes you wanna coast.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Sending or receiving fake email inside a game.
Special areas, generally in an MMORPG, where your group or raid party is able to interact with a location privately; that is, without interference from other players or parties.
The interactive loading screen has thankfully relieved some of the boredom that comes with long load times through entertaining us with small minigames. These generally involve simply moving objects around on screen usually with some relevance to the game itself.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with MMOs and games with RPG elements.
In Phantasy Star Online, a MAG is a pet creature that accompanies the player while providing stat and combat enhancements. It has qualities and care requirements similar to tamagotchi, which includes feeding.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Rappies are birds who have been featured as enemies in Sega's Phantasy Star games. Because they appear in both the original turn-based games, as well as the newer online titles, they act as a mascot for the series as a whole.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
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