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A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Everyone else can keel over as much as necessary, but if the party leader falls, it's game over. Sometimes this makes logical sense, like with perma-death battle systems. But more often then not the main character is one Phoenix Down away from a game over.
Mythical/Magical creature that has magic power. When a Phoenix dies it burns up into ashes and another rises in its place.
The concept of reviving somebody who is dead or down.
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