Overview
The Plane of Valor is a proving ground manfiested by Mithaniel Marr, the Lightbringer. It is here where he invites the greatest knights and paladins in history to test their skills before earning access to the Halls of Honor. Upon entering the Plane of Valor, adventurers are met with a large cemetary where some of the world's greatest heroes have been laid to rest. The burial grounds are surrounded by a beautiful forest, which creates a peaceful place for the most devout followers of Mithaniel Marr. Beyond the forest are the Plains of Marr, an expansive area of rolling grasslands, fertile and rich with vegetation. Many magnificent creatures including both unicorns and pegasus graze these plains. A crystal clear river surrounds the forest and is fed by a waterfall that hurtles from a large cliff face covered in green moss. At the north end of the plains is a citadel where the most honorable men and women of all races practice their skills.
From this citadel is a winding bridge that leads up the cliff face, over the river, and to another citadel that sits atop the ridge. This upper area of the Plane of Valor is in stark contrast to the beautiful lands below. After exiting the citadel up here, adventurers will face a seemingly endless wasteland of glass where an army of crystalline golems wait to test the greatest warriors in the universe. Beyond the fields of glass is the Canyon of Marr, but access is off limits until proving one's self to Paralin Notion and Master Sergeant Aaramis Daryln. The Master Sergeant speaks of glass dragon that once roamed the skies of the Plane of Valor, but was struck down in a thunderstom and infested by the razorfiend larvae that have become a threat to everyone in the plane. The crystalline dragon, Aerin`Dar, has since become a threat to everyone, and it is their job to eliminate him. Aerin`Dar is locked within the canyon, which can be accessed after collecting some rare items for Captain Ryglot Cupperhide. Aerin'Dar has the ability to damage his attackers with showers of glass shards, all the while golems enter the fray to confuse and distract adventurers. Beyond Aerin`Dar's lair is the rest of the canyon that leads to the entrance of the Halls of Honor.
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