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These gargoyle rogues patrol the Plane of Hate in search of any who wish to defile Innoruuk's realm.
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Amygdalans are the warriors and shadow knights that serve Cazic-Thule in the Plane of Fear. These terrifying beasts have the head of a nautilus and tower above even the tallest mortals.
These reanimated dragon skeletons are necromancers that patrol the Plane of Hate in honor of Innoruuk.
These imp-like creatures fly high above the second isle in the Plane of Sky. They are highly hostile, and each carry three broken mirrors, which are used as keys to the third isle.
These six enormous bees spawn immediately following the deaths of each Bzzazzts that inhabit the sixth isle of the Plane of Sky. Depending on which bzzazzt is killed, one to three Bazzzazzts will spawn.
Two of these giant bees will spawn (one at a time) upon the death of a particular Bazzzazzt on the sixth isle of the Plane of Sky.
These two magical whirlwinds of swords, daggers, and shields protect Noble Dojorn on his isle in the Plane of Sky.
These frightfully large ghouls patrol the Plane of Fear and have the ability to root players upon contact.
Three bzzazzts inhabit and protect the sixth isle of the Plane of Sky.
These are the most elite and devout Dark Elf warriors that have ever lived. They are rewarded by spending eternity in defense of Innoruuk in the Plane of Hate.
These are the most elite and devout Dark Elf clerics that have ever lived. They are rewarded by spending eternity defending the Plane of Hate in honor of Innoruuk.
These three elemental creatures protect the third isle of the Plane of Sky. They each carry animal figurines that can be used as keys to the fourth isle.
These fearsome basilisks patrol the blood-soaked marshes of the Plane of Fear.
Supernatural beings that are created from and serve their respective elements.
Two of these griffons immediately attack when one of the three Soul Carriers die on the fourth isle of the Plane of Sky.
These three pegasuses protect the fourth isle of the Plane of Sky. They each carry a bird whisle that can be used as a key to the fifth isle.
These griffons spawn immediately following the death of an Essence Carrier on the fourth isle of the Plane of Sky.
Five of these drakes patrol the seventh isle of the Plane of Sky. They are not aggressive, but will defend themselves and any other creatures on this isle. They each carry a replica of Veeshan which can be used as a key to the eighth isle.
These tortured souls are zombies that shamble aimlessly throughout the Plane of Fear.
These vampiric Dark Elves stalk any who are foolish enough to enter Innoruuk's realm, the Plane of Hate.
These reanimated hands scurry around the Plane of Fear instilling panic any intruders.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Some ghosts exist solely as storytelling devices; such as providing the protagonist with in-game flashbacks or giving clues about what to do.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
These four gorgon-like creatures protect the third isle of the Plane of Sky. They carry animal figurines that can be used as keys to the fourth isle.
These two elemental creatures protect the third isle of the Plane of Sky. They carry animal figurines that can be used as keys to the fourth isle.
When approached, these seemingly harmless treasure chests will attack and attempt to devour those who have intruded in the Plane of Hate.
These powerful ghouls patrol the Plane of Hate with the ability to Harm Touch the first person to draw their attention.
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