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Game » consists of 3 releases. Released Dec 12, 1999
Aasimar is a half-human, half-celestial race in D&D.
Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
The systems in these games are governed by rules from the pen-and-paper RPG Advanced Dungeons & Dragons. There have been many turn-based and action RPGs that have utilized parts of the AD&D rule set.
Advanced Computer Modeling (ACM) is the technique used by RARE to create pre-rendered 3D models for Donkey Kong Country. This technique had a fundamental change in how game art was created.
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
The act of turning one thing into another, be it lead into gold or earth into air.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
A hybrid of the Amnesia and Immortality concepts, an Amnesiac Immortal is an immortal who has lost his/her past memories. This could mean that they've lived so long that they've forgotten about much of their past, or that they may not even be aware that they are in fact immortal.
A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
In some games, usually RPGs, they have a boss of the game to be a angel or appearance of an angelic-like being.
Supernatural armor that moves on its own. This could be due to possession, magic or animatronics.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Games based on tabletop (AKA pen and paper) role-playing games, such as Dungeons & Dragons or Vampire: The Masquerade. These can have any type of gameplay, as long as they are set in the tabletop game's universe.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Some games have inspired the creation of literature.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Classes are different archetypes and playstyles that players can choose to play their game with.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
The roach is a notoriously indestructible insect found in many societies. It is also found in video games.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
Hey, why are we fighting? Let's sit down and talk this thing out.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
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