If a title pun doesn't hook you, nothing will.
I've been reading through the Neogaf thread on this game's beta and came here to see what other people thought; I was shocked to see no threads up yet about it! I'll post my quick thoughts below. Short version: It was going to be a day 1 purchase for me, and now it is not. I've been playing on Xbox One.
Positives: New classes feel - for the most part - unique, if not a little imbalanced. Each seems to fill a gap and provides a counter-balance to classes on the other side, which is ideal in any class-based game. Although there feel like odd changes to classes I loved (the solider's jump just doesn't have the same 'Oomph!' anymore), I think the new classes fit in fine. An obvious exception is the imp, the class everybody seems to loath. I get it. I also loath this class, but I feel that with an increased size / hit box and a serious nerf to its grenade, it would be a fair "glass cannon" that the developers seemingly intended it to be. This game, like the last, has a gorgeous and now newly-uprezzed cartoon art style that's easy to love, at least in my opinion. Animations are sharp and funny, characters all look and sound unique, and it's just damn charming. The first game was, too. The maps don't seem especially noteworthy for better or worse, and the "low G" moon gimmick isn't all that interesting, but they seem functional and look nice.
Negatives: Every game just feels like a hot mess. I'm currently Rank 20 and I'm not sure how many games I've played so far - perhaps 20-30? I've played approximately 70+ hours of the first PvZGW and each match had a nice rhythm to it. Encounters were intense but not utter chaos; this game is the complete opposite. Too many particle effects, too many graphics, too much chaos on the screen. No matter how balanced you've made your character classes, if you pit 12v12 with essentially instant respawn times things just devolve into people spamming every power they have at every opportunity. It also seems like they've made the cooldowns shorter for almost every power/class; I could be completely wrong about that, but the games just feel like a spam-filled mess at this point. One easy solution I could see working would be to reduce the matches to 10v10, but who knows what changes they'll make before release. I'm usually a fan of smaller team multiplayer shooters, Halo's 4v4 and sometimes 8v8 big team being favorites, so I'm not really interested in games that propose that "more = better" on a battlefield.
It's a shame this game just feels off; I fully expected to buy it day 1. Now, I'll wait and see. I hope they make changes to their Gnome Bomb and Vanquish modes. As I mentioned, reduced team size might make the game a bit more tactical and less chaotic. Or perhaps a few changes to the cooldowns on the powers. What do you guys think of the beta so far?