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    Plastic is the demoscene group responsible for the PSN title Linger in Shadows.

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    Founded in 1997 by Michał Staniszewski, Plastic is a demoscene company. The demoscene is a community of programmers who work in groups to produce "demos" which are usually non-interactive cutscenes several minutes in length with bizarre visuals accompanied by an original soundtrack. They released one of their projects as a PSN game Linger in Shadows, adding in some elements of interactivity. In October 2009 they announced on their blog that they had contributed an interactive logo to the God of War Collection on PS3 in which "you can control the flow of blood, popping symbols etc."

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