

The teaser for Vanquish:
- Director: Shinji Mikami
- Producer: Atsushi Inaba
- Release: Japan Winter 2010 - 360 & PS3





Famitsu Interview
Mikami on the genre: "Shooter!".
Mikami says it's being designed with both Japanese and Western gamers in mind.
"Making a normal shooter wouldn't be interesting," "so it has the concept of the feeling of speed and good tempo, and something flashy. There are lots of games where you shoot and kill people, so this time we wanted to try and see how we could convey the good feeling when shooting robots."
"It will be a shooter that places importance on the good tempo and feeling of rhythm you get from playing an action game." " The boss battles in particular will approach action games".
One major feature of the game will be "boosts," which can be used to close the distance to your enemy quickly. The game also feature a large variety of close-range attacks along with a "Bullet Time" mechanic, akin to one seen in Bayonetta.
"Compared to a normal shooter, there's more information," - he and his team have been making sure players won't suffer information overload.
The game takes place in the near future and has a story based off an American and Russian standoff. Mikami-san says the setting allows them to make the enemies into robots, make the cinematic scenes flashier, and make the world large. The character you control sports a slim, flexible armor suit.
Your character doesn't have a bunch of weapons in his possession. Instead, his weapon changes shape in real time depending on use.
Originally, Mikami revealed, your character had a partner dog character who'd merge with your suit and take the form of various weapons. This wasn't received too favorably by the staff, so they switched to the idea of the weapons transforming.
Current development on Vanquish is at 80%, Mikami told the magazine. They're putting together the fundamental areas of the game, but detailed areas like enemy and ally AI remain. "The work from here on out gets annoying".
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