@ShadowMoses900 said:
@FunkasaurasRex said:
@ShadowMoses900 said:
@FunkasaurasRex said:
@ShadowMoses900 said:
@Marcsman said:
@OfficeGamer: PCs have blocked used games for years now.
Yep. It's nothing new, the PC market has really strict DRM rules.
PC games are generally cheaper all around though and you get way crazier sales. It's hardly an apples to apples comparison.
During Steam sales yes, but normally they cost about the same.
Steam isn't the only source for PC game sales, but regardless they're so frequent and the savings are so significant that they're usually even cheaper than used console games. That and the availability of games digitally effectively eliminates the need for a used game market.
True. I usually just wait until a sale to buy games off of Steam. But my PC is not the best and I prefer consoles, hopefully Sony offers more deals with PlayStation Plus next gen. Over Christmas they had a Plus special where all games on the PSN Store were 50% off, even new games like Far Cry 3.
That is one great deal. I'm also curious as to Valve's Steam Box and whether or not the Steam specials will carry over, I expect they will.
That's totally fair, and it's worth noting I'm also primarily devoted to the console ecosystem. Sony's probably done a better job of providing incentives for users to pay for premium content than Microsoft, which is likely why folks find the possibility of MS removing an additional incentive to be an Xbox user particularly heinous.
That said, in the realm of consumer incentives it's pretty easy to see why people are discussing making a hard switch to PC gaming given the possibility of their options as a console user being limited. One of the incentives to pay the additional cost of a console game at retail is that you have more options as an owner of that product. You can loan it to a friend, you can sell it; whatever, its yours. Additionally the aforementioned issue with availability of downloadable AAA games means that it will become harder and more expensive to find copies of said games for consoles over time when compared to the PC.
Let's also not forget that even if availability of downloadable releases for consoles does widen, some users (particularly those dealing with bandwidth caps) are still potentially limited in terms of their access to games.
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