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    The PlayStation 3 (often abbreviated PS3) is the third home video game console created and released by Sony Computer Entertainment Inc.

    The Life and Times of the PlayStation 3

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    Darth_Navster

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    Edited By Darth_Navster
    You say
    You say "George Foreman Grill", I say "Legend"

    Ten years ago, on November 17th, 2006, the PlayStation 3 was released in North America. After over a year of speculation and hype, the sleek console with a Spider-Man inspired logo was finally a physical thing that could be bought. Despite Microsoft’s year head start on HD gaming with the Xbox 360, many considered this to be Sony’s generation to lose. Succeeding the legendary PlayStation 2, the PS3 seemed poised to dominate yet again. After all, it had unprecedented processing power, Blu-Ray capability, and a wealth of upcoming exclusives from first, second, and third parties. However, after a successful launch and holiday season, the PS3 found itself losing ground to both the underdog 360 and the unconventional Nintendo Wii. Microsoft in particular proved adept in making the most of their underpowered (and cheaper) console, and it seemed that the HD generation would belong to the American software giant. But all was not lost for Sony, and their journey from console also-ran to marketplace leader remains one of the most fascinating stories in gaming history.

    Looking back at the run-up to the PS3’s release, it seems obvious that Sony had seriously miscalculated the market. Riding high on two generations of gaming dominance with their previous PlayStation platforms, Sony’s management took for granted that their newest console would do the same. Despite this hubris, the PS3’s debut at E3 2005 was met with enthusiasm by consumers. With the infamous redesigned “boomerang” controller, Blu-Ray discs, and a cutting edge processor using Sony’s Cell chipset, the system looked like a significant step up from Microsoft’s recently revealed Xbox 360. Pre-recorded demos of Metal Gear Solid 4 and Killzone 2 reasserted Sony’s dominance in the domain of gaming technology. Indeed, at the time it looked like Sony had done it again.

    However, unlike the PS3’s splashy debut, the next few months became marked with confused messaging and unflattering news. The highly touted Killzone 2 trailer was revealed to be an optimistic target render of the final product, the redesigned controller became the source of much derision, and there were growing concerns that the PS3’s premium hardware came with it a premium price point. Microsoft’s successful launch of the 360 in the fall of 2005 did not help matters, as many consumers preferred to make their next-gen upgrade immediately rather than wait a year. The misgivings about the PS3 came to a head at the disastrous E3 2006 press conference. In addition to the tone deaf references to “Giant Enemy Crabs” and “Riiiiidge Racer!”, what was on display proved underwhelming. Sony showed off a redesigned controller, the Sixaxis, which was essentially a wireless DualShock 2 with the rumble taken out, and immediately drew unfavorable comparisons against Microsoft’s excellent 360 controller. Games like Genji: Days of the Blade or Gran Turismo didn’t look all that impressive compared to already released 360 games like The Elder Scrolls IV: Oblivion and Forza Motorsport 2. But the most egregious misstep came near the end, when the PS3 was revealed to be priced at $499 for the 20GB version and $599 for the 60GB version. With the Xbox 360 retailing for $399 in its most expensive configuration (with bundled games), Sony fans began to question their loyalty.

    I desperately want to see one of these in the real world
    I desperately want to see one of these in the real world

    Luckily, the PlayStation brand helped to make the PS3’s launch a successful one. Early adopters showed up in droves, and media friendly supply shortages plagued the holiday season. Amidst an underwhelming library of launch games, a few titles did manage to stand out. Insomniac’sResistance: Fall of Man in particular provided new PS3 owners with a tight shooter that showcased a creative arsenal inspired by the game’s World War II-meets-alien invasion setting. However, once 2007 rolled around, the honeymoon period was over, and PS3’s could be easily found on shelves. Software was still coming out for the system, as it saw ports of 360 hits such as F.E.A.R. and Rainbow Six: Vegas as well as exclusives like Virtua Fighter 5. However, very few of these titles were able to move the needle on the PS3 and it remained last in home console sales throughout much of the year.

    It should be noted that the PS3 not only had to deal with competition from its traditional rivals, but also from its predecessor, the PS2. The venerable console proved to be surprisingly resilient through the generational change, and in addition to getting competent ports of Marvel: Ultimate Alliance and Madden NFL 07, it was still getting must-play exclusives like Bully and God of War II. As such, price conscious consumers opted to wait on upgrading as they had plenty of games to keep themselves busy.

    The autumn of 2007 proved to be a turning point for the PS3’s lagging fortunes. Early adopters were vindicated with exclusives like Uncharted: Drake’s Fortune, Ratchet & Clank Future: Tools of Destruction, and Heavenly Sword. In addition, multiplatform games began to come out in earnest, with the generation-defining Call of Duty 4: Modern Warfare leading the charge. Modern Warfare especially played to Sony’s strengths, as the online heavy game could be played for free on the PS3 as opposed to paying for Xbox Live Gold on the 360. But alas, even this strong showing was not enough to overcome Microsoft and Nintendo’s sales. Both companies had banner years, with exclusives like Halo 3, Metroid Prime 3, Mass Effect, and Super Mario Galaxy enticing consumers to non-Sony platforms. Still, the PS3 had a strong showing and laid the groundwork for better days ahead.

    People who don't like MGS4 are wrong
    People who don't like MGS4 are wrong

    The following year was much more favorable for the PS3, and a lot of that can be attributed to the behemoth release of Metal Gear Solid 4: Guns of the Patriots. Marketed as the finale to the Metal Gear Solid series, many fans of Solid Snake’s adventures (including myself) finally hopped aboard Sony’s platform to experience Hideo Kojima’s masterpiece. While being an excellent game in and of itself, it finally justified the PS3’s premium hardware as Kojima famously attributed the capacity of the Blu-Ray format and the processing power of the Cell architecture in bringing his vision to life. Furthermore, Sony’s release of a 40GB, $399 USD system also helped to make the system more palatable to the mass market. In addition, the year saw the release of some less touted but still excellent exclusives, including Valkyria Chronicles and LittleBigPlanet. Of course, multiplatform games continued to shine on the system, with titles like Grand Theft Auto IV, Burnout Paradise, Fallout 3, and Dead Space keeping up a drumbeat of activity for Sony.

    2008 was also the year that the PlayStation Network finally came into its own. Marketed as a free alternative to Microsoft’s paid network service, PSN had been derided as being less user-friendly and slower than its competition. However, with Sony constantly updating the service with features like better party tools and more overall reliability, PSN began to win over consumers. Even funky experiments like Folding@home and PlayStation Home were met with enthusiasm among owners who were eager to try out the internet and processing capabilities of their machines. Furthermore, Sony began to position the PSN as a quirkier alternative for independent and small-scale games that were distinct from the Xbox Live Arcade. Games like flOw, Super Stardust HD, and Echochrome showed off unique and experimental gameplay with a distinctly Japanese sensibility. This groundwork allowed PSN to flourish in the ensuing years, releasing not only groundbreaking titles like The Unfinished Swan and Papo & Yo, but also releasing full retail games almost day and date of their physical release.

    Coming off an excellent 2008, Sony looked ready to challenge Microsoft for HD console supremacy in 2009. The year started off strong with the release of Killzone 2. Despite the previous controversy surrounding the game, Killzone 2 was an excellent shooter that not only demonstrated the graphical prowess of the PS3, but also set new standards in online shooters with its innovative Warzone mode and large 64-player battles (a rarity on consoles at the time). The games kept on coming throughout the year, with MLB 09: The Show firmly establishing itself as the premiere baseball series, and Fat Princess demonstrating that online games can be lively and inviting. Despite the wealth of excellent titles, one game stood tall. Uncharted 2: Among Thieves proved to be a massive step up from not only its predecessor, but also from action games in general. With lush, highly detailed environments, characters that moved and emoted realistically, and set pieces that needed to be seen to be believed, Uncharted 2 vindicated the PS3 as a platform. Nathan Drake’s second adventure garnered near-universal acclaim and cleaned up most publications’ end of year awards. Compared to Microsoft’s increasing reluctance to put out exclusives, the PS3 started to become the more enticing platform for consumers.

    To be fair, these may be making a comeback thanks to PlayStation VR
    To be fair, these may be making a comeback thanks to PlayStation VR

    Sony continued its momentum into 2010 with more fantastic games like God of War III and Gran Turismo 5. It also debuted the PlayStation Move, a motion controller set that aped the Wii’s input method. However, like the fortunes of the Wii, the new peripheral found little purchase amongst the PS3’s install base. But despite the steady stream of quality games and new accessories for the PS3, the system’s 2010 would be defined by a move that would not be appreciated until years later. Struggling to maintain the PSN without paying subscribers, Sony implemented an Xbox Live Gold-like service called PlayStation Plus. The service offered, among other things, cloud saves, background downloading of patches, and free trials of certain games. However, with Sony committed to allowing all PS3 users free access to online play, there needed to be another hook that enticed players to the service. To that end, Sony did something outrageous; it gave games away. PS Plus members were given games free of charge each month that they could keep for as long as they were subscribed to the service. At first the games on offer were years-old downloadable only titles like Wipeout HD, but eventually PS Plus members were getting full retail games that were only a few months old, and occasionally games debuting on the service by developers seeking exposure. The service, known as the Instant Game Collection, proved to be so popular that Microsoft eventually had to relent and offer free games through its own Games with Gold initiative. Both services have continued to this day, giving players hundreds of games on a variety of platforms.

    While 2009 and 2010 saw the PS3 becoming the console of choice for many consumers, the system suffered a major setback in early 2011. Hackers had infiltrated PSN and forced Sony to shut down the online service for over three weeks. Worse still, the hackers had gained access to thousands of accounts and their attached credit cards. Despite Sony’s attempts to make amends by offering free games and other incentives, the damage had been done and trust amongst the PS3 fanbase had evaporated overnight. In a case of unfortunate timing, the year’s slate of console exclusives also proved to be underwhelming, with inFamous 2, Killzone 3, and Uncharted 3: Drake's Deception all considered uninspired sequels to their groundbreaking predecessors. The PS3 was carried more by momentum than in previous years, as the established user base felt little need to jump ship five years into the console generation. Multiplatform titles such as Portal 2 and Deus Ex: Human Revolution kept up a steady drip of activity on the system, and with the similarity of releases between the PS3 and 360, there was very little done by Microsoft to entice spurned PS3 owners.

    People who don't like Journey are also wrong
    People who don't like Journey are also wrong

    As the PS3 entered its twilight years of 2012 and 2013, the system was deluged with excellent games made by developers who were intimately aware of the then 6 year old console’s capabilities. Games like Hitman: Absolution, XCOM: Enemy Unknown, Grand Theft Auto V, and Bioshock Infinite showed that the aging PS3 had plenty of life in it. PSN came roaring back with a plethora of outstanding titles, including the timeless Journey. And of course, there were the steady stream of high budget exclusives, including Gran Turismo 6 and Sly Cooper: Thieves in Time. As a near perfect coda to an already incredible system, The Last of Us released in summer 2013. The Naughty Dog developed title presented a haunting tale set in a post-apocalypse which culminated in one of the most devastating endings in video game history. The game was roundly acclaimed by critics and garnered many end of year awards. Indeed, with the impending release of the PlayStation 4 in the fall of 2013, the PS3 looked ready to ride off into the sunset. Luckily for fans, that was far from the case.

    Like the PS2, the PS3 continued to thrive even after its successor was released. In recent years the PS3 has seen the release of such landmark games as Destiny, Dragon Age: Inquisition, Dark Souls II, and Metal Gear Solid V: The Phantom Pain. While the future is beginning to dim for the PS3, it will have one last hurrah in 2017 with the release of the highly anticipated Persona 5, a game reported to be feature complete compared to its PS4 version. Additionally, the ongoing release of free games each month through PS Plus has given many consumers a reason to keep their last gen consoles plugged in. Despite being 10 years old, it seems that the PS3 will stick around for a little while longer.

    Very few would have predicted that a console that stumbled so badly out of the gate would have the staying power to last a decade. Fewer still would have predicted it to be one of the best values in gaming history. The PS3 started out as an unwieldy, expensive manifestation of Sony’s hubris but slowly evolved into a flexible, economical, and reliable platform that could compete in the modern HD era. Given its long lifespan, its backwards compatibility, and immense PSN collection, the PS3 has easily one of the most impressive console libraries in gaming history. It was by no means perfect, but through relentless iteration and experimentation (and a few redesigns along the way), Sony made the PS3 an essential gaming device. So here’s to the PlayStation 3, a testament to how patience pays off, even in the fickle video games industry.

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    FrodoBaggins

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    Playstation 3 was a fucking awesome system. Good read.

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    thatbendorf

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    @darth_navster: said:

    "So here’s to the PlayStation 3, a testament to how patience pays off, even in the fickle video games industry."

    Here here!

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    csl316

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    #3  Edited By csl316

    Despite my love of the PS2, I was way in the 360 corner early on. Then very slowly, I realized how much progress Sony made and eventually grew to prefer the PS3. Which led to buying a PS4 at launch and having it be my primary console for this gen.

    Lucky for me, most of my multiplatform games were bought on the 360 so I have a nice backwards compatible library these days.

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    pg77

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    A good read. Well done.

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    Darth_Navster

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    #5  Edited By Darth_Navster

    @csl316: When Microsoft announced backwards compatibility for the Xbox One, I really didn't consider it a big deal. Since then, however, I've come to appreciate having a good chunk of my 360 library available to play whenever I wanted. It's a shame that the PS3 has such unconventional architecture, as it's going to be a good long while until we see that system's library emulated in any capacity.

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    isomeri

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    That was a nice read which brought back a lot of fun memories. The fall of 2006, with the launch of the Wii, the PS3 and Halo 3, is a time in gaming which has stuck in my mind very vividly.

    This episode of The 1UP Show captures a lot of that, but I especially remember the segment with people waiting in line for the PS3. That was probably my first realisation of the true power of brand loyalty and added value thereof. I've later gone to study and work in corporate communications and marketing, so this may have been kind of a defining moment in my life in general.

    Loading Video...

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    AdequatelyPrepared

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    The PS3 launch in Australia was a joke. $1000 AUD. Even after taking currency conversion into account that's a crazy asking price.

    PS3 ended being alright. Got mine in 2012 and pretty happy with all the console exclusive games I got for it. Not as good as the PS2 but then again what is in this world.

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    Dave_Tacitus

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    The PS3 launch in Australia was a joke. $1000 AUD. Even after taking currency conversion into account that's a crazy asking price.

    It was £425 in the UK at launch but I picked up a brand new 60GB model in Hong Kong for £230. It was a Japan spec model but as the console was region free for games I never had a problem.

    The store where I bought it even supplied a UK plug.

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    DharmaBum

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    #9  Edited By DharmaBum

    @darth_navster: Nice blog, duder. Lotta anniversaries happening recently.

    I had an original 60GB w/ back compat at launch. If I remember correctly the games I owned were Resistance, Genji (enemy crab!), MotorStorm, Ninja Gaiden Sigma, Warhawk, Heavenly Sword, Uncharted 1, Killzone 2 and LBP. Flow and Flower were probably the only two games I really loved. Everything else I played on the system was mediocre at best. By 2009 I had sold it because I was spending way more time online on the 360 and the PSN infrastructure was a joke back then. Seems like I left right about the time the PS3 hit its stride, but there still aren't any must-plays for me to this day (minus Rez Infinite).

    @isomeri said:

    That was a nice read which brought back a lot of fun memories. The fall of 2006, with the launch of the Wii, the PS3 and Halo 3, is a time in gaming which has stuck in my mind very vividly.

    You mean Gears I think? Man, I miss the 1UP Show. They really were the pioneers of online video before passing the torch to Giant Bomb.

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    isomeri

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    @isomeri said:

    That was a nice read which brought back a lot of fun memories. The fall of 2006, with the launch of the Wii, the PS3 and Halo 3, is a time in gaming which has stuck in my mind very vividly.

    You mean Gears I think? Man, I miss the 1UP Show. They really were the pioneers of online video before passing the torch to Giant Bomb.

    I was talking about Halo 3, but you're right in that the game didn't launch in 2006. But the latter part of that year was when info about the game started tricking out. In that 1UP Show episode the group discuss the game over a map they'd draw on a whiteboard. I can't imagine any game getting preview coverage like that any more.

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    TanookiSuit

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    RIPPS3 - I didn't actually buy one until MUCH later, and then picked up the games that mattered to me on that system (MGS4, Uncharted). It still resides in my bedroom, with MGS4 in drive, where-as my 360 has been boxed up and put away since I moved over a year ago. The PS4 takes the primary living room spot, but I still fire up the PS3 for the PSplus games and stuff like XCOM when I get an itch for it. Great system that had a rocky start but ended very strong!

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    DharmaBum

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    @isomeri: Oh yeah gotcha. I remember those episodes where the 1UP crew were strategizing before playing Bungie. Luke Smith was way into Halo (and now look where he is haha). Halo 3 was definitely the peak of mainstream interest in the franchise. I miss the days of being able to log on and see the population map lit up on the main menu with over 300k concurrent users.

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    Shindig

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    I wish my 60GB unit held out. Upscaling to 1080p was great. Now you have to pay for that treatment. My slim sits right next to me and trundles on despite the knackered case (which causes the drive to vibrate wildly) and the fact that it really doesn't like my cheap choice of HDMI cable.

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    Darth_Navster

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    @shindig: Just be thankful you don't have a super slim. I had to get one once my fat PS3 YLOD'd in 2014, and man is the super slim a cheap piece of hardware. And I paid nearly $200 for it!

    @tanookisuit: I still have my PS3 hooked up as well, and get plenty of use from it despite having current gen hardware. I just got around to playing the Ratchet & Clank Future games as well as Catherine. I still need to check out Hitman: Blood Money and Okami.

    @andythemez: I had no idea about the PS3's audio capabilities, but given that it's a Sony product I can't say that I'm surprised. Can the PS4 do SACD playback?

    @dharmabum: Thanks! I should have a retrospective on the Wii up tomorrow.

    @adequatelyprepared: It was $699 Canadian at launch, which really hurt its chances here. Especially considering the 360 had been selling at the same price as the US ($399 CAN). Back then, it was a no-brainer to go 360.

    @isomeri: Oh wow, that video takes me back. The funny thing is that nowadays you're better off pre-ordering through Amazon and having the console shipped to you. I wonder if the Switch will see massive midnight lineups outside of big cities given how the market has changed.

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    This is a very neat write-up. I wish I had something more constructive to say, but I felt I should comment anyway since I enjoyed it so much.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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