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Survival is a concept that signifies that the player's life is constantly in jeopardy.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Player characters that are infants, children, or adolescents.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
These are the characters who may or may not wind up in a relationship with the protagonist of the game. Sometimes the player gets to choose if this relationship will develop, while in other instances it is just left up to your imagination at the end of the game.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Originally the title to a franchise created by Chunsoft, the term "sound novel" is now used to describe a genre of games that simulate reading a novel enhanced with sound.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
It's all in the family.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
Muay Thai is a form of martial arts that is the national sport in Thailand. Modern kickboxing is a derivative of Muay Thai designed specifically as a counter to it.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Protagonists that have gravity defying hair styles and often appropriately spikey personalities.
Arguably the rockingest genre of rock music.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
The king of all dinosaurs, featured prominently in most every game that features dinosaurs. Usually portrayed as a high-level boss or even an invincible obstacle.
Games based on literature. This does not include licenses of another adaptation.
Using a 2D sprite that always faces the camera within a polygonal 3D environment to fake a 3D effect.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The process of fighting, but with dance.
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