The only reason I bought a PS Vita was to play Persona 4 The Golden - I did not expect to want any other game for that system, and I didn't really care about what the catalog would offer in the future. That was five years ago, and now that I'm saying goodbye to the Vita, here's some afterthoughts about that system.
When it was released, the Vita was rather impressive: two analog sticks, front and back touch controls, nice display, and very decent technical capabilities made the system a gadget that promised to finally bring big boy console gaming to the portable world. I strongly believe it could've done it, had it not been abandoned by Sony so early on. The hardware was there to make a lot of things possible, and I really wanted to see more titles like Gravity Rush to utilize the console's full bag of motion/touch control tricks. But the Vita, as it turned out, never really shone. Why?
I have to say the launch was pretty confusing, because of the price, and the memory issue. Honestly, the Vita was way too expensive at launch, and you had to buy yourself a very specific memory card on day one, because the console didn't have built in memory. I thought, I have a lot of spare SD cards I'm not using for anything - no problem. I'm sure you can imagine the frustration when I found out the system only takes its own type of memory card, and how much those cards cost. It was just such a big investment you had to make, and it didn't come bundled with any games (at least I couldn't find a bundle when I was shopping for a Vita). So right off the bat, a very bad first impression.
I've grown to like the vita after playing a few games that made use of the touch screen and motion controls, not to mention the days I was completely dead to the world because of P4G. Sadly, I've soon ran out of games to play, and it was disappointing to see the console being used mostly for big brand offshoots. You see, the problem was that in Poland, no stores actually carried Vita games in any meaningful quantity. Only the biggest names were available on store shelves, and it was a rather sad sight to behold, three or four Vita games somewhere in the corner, next to two hundred PS3/PS4 games. The PSN Store was the last resort, and that wasn't a great option, because most Vita games take up around 4GB of memory, and as I mentioned, those memory cards weren't cheap.
On top of that, even today the European PSN Store catalog is very disappointing. The obvious classics are there, of course, and some obscure Japanese games that you really need to be a fan of to get into, yes. But browsing through it, it becomes obvious that at some point early in its life cycle, they kind of just pulled the plug on the Vita. The only things that save it from being a complete failure is CrossBuy, and indie games such as Salt And Sanctuary, or The Darkest Dungeon. There's quite a few great indie games to be played on the Vita, and they mostly come with CrossBuy, so you can play them on your PS4 for no additional charge as well. That way, the Vita does what it was designed to do: play some God Eater 2 on the big console at home, CrossSave, continue game on the bus, or wherever. That works just fine.
I guess my final thoughts are that it's a shame nothing more was done with the device that was so promising. Perhaps here in Europe I wasn't able to fully experience what the catalog has in store, but Sony didn't do much to bring the content here.
Regardless, you can still play a lot of good stuff on the PSV: P4G, Gravity Rush, Metal Gear Solid HD Collection, Salt And Sanctuary, Darkest Dungeon, God Eater 1 & 2, Soul Sacrifice, Hotline Miami 1 & 2, the Final Fantasty X/X-2 remake will certainly keep you busy, and there's even some version of Gal Gun available. Might be enough to justify a purchase, especially with how cheap used Vitas are now.
All in all, I have to say that my expectations have been met. Persona 4 The Golden was worth it.