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Game » consists of 2 releases. Released Jun 15, 2012
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Apple's Game Center service brings matchmaking, achievements, and friend lists to games that choose to support it.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games which feature a Twitter-like feed that is written by the developers, and not by real users.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Games that feature this concept require the player to wait for a certain amount of real time.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Gameplay that involves performing an entrepreneurial service in order to make money.
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