Unprofessional Fridays: 10/20/17
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This sequel expands on the vaunted Nemesis system in wildly entertaining ways, even as it falls short around the edges.
Parker, Stone, and Ubisoft deliver with a bigger, longer, and better follow-up to The Stick of Truth.
Come for the beautiful art, stay because you smashed all your controllers.
Mar. 17, 2014 12:19pm
GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.
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