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Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A specific phrase that gets attached to a specific character, something they are known for saying.
Character Theme: A recurring musical theme that accompanies a particular character.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
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