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Game » consists of 2 releases. Released October 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that have animals (except humans) as the main character. The character must be playable.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A game that has holiday themes was either initially designed as a game for a holiday, or one that has holiday elements in a level, or as an additional unlockable feature, either through the use of the system clock, or an additional download.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Pigs are pink, oinking mammals with a button nose and curly tail. They are rumored to eat a lot and be dirty. They don't fly, but they do bring home the bacon.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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