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    Portal 2

    Game » consists of 20 releases. Released Apr 19, 2011

    Portal 2 is the sequel to the acclaimed first-person puzzle game, carrying forward its love of mind-bending problems and its reckless disregard for the space-time continuum.

    Anyone think the gels didn't get used enough?

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    EpicSteve

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    #1  Edited By EpicSteve

    I thought I just got through the gel tutorial when that section of the game ended. I never felt like the gels were their own thing or even an accessory to the portal gun, but simply another obstacle. Going into the game, I thought the gels were going to be utilized in addition to portals for the bulk of the game. What do you guys think? Would you want to see more gel stuff in a Portal 3?

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    AhmadMetallic

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    #2  Edited By AhmadMetallic

    yeah, agreed. i didn't get enough of that gel action. however i didn't expect it to be utilized in any way other than how it was.

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    PerryVandell

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    #3  Edited By PerryVandell

    I am a little disappointed that the gels were introduced so late into the game, but it's not a major complaint. Besides, the modding community recently made those Portal 2 E3 levels which I remember used the gels in some crazy ways. 

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    EuanDewar

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    #4  Edited By EuanDewar

    Its unfortunate they get cut off before they really get going but I feel any more testchambers in that part of the game and I would have been starting to tire. For me the point at which the game goes into overdrive near the end is perfectly hit, I wouldn't want that to be offset at all.

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    Azteck

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    #5  Edited By Azteck

    Honestly they could've gone so crazy with the tools they had at hand. It's a shame they didn't because it could possibly have been amazing

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    Lelcar

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    #6  Edited By Lelcar

    I actually thought they were used for the perfect amount of time. When they were first introduced during the Cave Johnson part of the game, I was excited to solve puzzles with the new gimmick, but I was beginning to get sick of the gel stuff by the end of the game. So in my eyes it seems like they knew exactly when to stop with the gels so that they didn't overstay their welcome.

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    PrivateIronTFU

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    #7  Edited By PrivateIronTFU

    Well hopefully with the free DLC we will get some good gel levels.

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    AndrewJD

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    #8  Edited By AndrewJD
    @Lelcar said:

    " I actually thought they were used for the perfect amount of time. When they were first introduced during the Cave Johnson part of the game, I was excited to solve puzzles with the new gimmick, but I was beginning to get sick of the gel stuff by the end of the game. So in my eyes it seems like they knew exactly when to stop with the gels so that they didn't overstay their welcome. "

    I agree. The whole game seemed so well tested that everytime I thought it got the tiniest bit repetitive you were on to something else.

    The upcoming DLC might give you more time with the gel I guess, we'll have to wait and see :)
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    Spoonman671

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    #9  Edited By Spoonman671

    I think the bouncy gel was used enough, but the speedy gel was a bit underutilized.

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    HaltIamReptar

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    #10  Edited By HaltIamReptar

    The white gel was shit.

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    AndrewJD

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    #11  Edited By AndrewJD
    @HaltIamReptar said:
    " The white gel was shit. "
    You could make portals wherever the white gel went. How is that bad!!!!
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    HaltIamReptar

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    #12  Edited By HaltIamReptar
    @mubress said:
    " @HaltIamReptar said:
    " The white gel was shit. "
    You could make portals wherever the white gel went. How is that bad!!!! "
    The function in of itself is wonderful.  Its execution was lackluster.
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    AndrewJD

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    #13  Edited By AndrewJD
    @HaltIamReptar: Ah right. I guess it could've been handled better although the inaccuracy of it was kinda fun to me, see what you mean though.
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    fetchfox

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    #14  Edited By fetchfox
    EpicSteve, you have som great gel puzzles in co-op. I finished it the day before yesterday, and they are harder and more, well, awesome than single player. And great gel fun. I recommend split-screen with a mate.
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    zonikjj

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    #15  Edited By zonikjj

    They'll probably have some hard-mode levels fully utilizing the gel mechanics as DLC. I thought story mode had a good amount of it at the end, enough to satisfy anyway.

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    SeriouslyNow

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    #16  Edited By SeriouslyNow

    Yes I do, but then the game was quite clearly tuned to be just right in terms of play time and learning curve. 

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    D_W

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    #17  Edited By D_W


    I don't think they really explored any of the new mechanics (light bridges, faith plates, etc) to even half of the potential, but that's what DLC and the Community is for!

     

    I'd love to see a map where that combines the light bridges, gels, and bombs together.

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    Jadeskye

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    #18  Edited By Jadeskye
    @EpicSteve: gotta leave something for the DLC.
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    ShaggE

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    #19  Edited By ShaggE

    I just liked playing with the liquid. Juggling the gel between two portals was way too addictive.

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    ShaneDev

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    #20  Edited By ShaneDev

    I thought it was getting a bit tedious in the old sections and they were better used in the last sections. When I got to the end of the gel section I was very glad it was over.

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    Yanngc33

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    #21  Edited By Yanngc33

    I thought the excursion funnel wasn't used enough, it was introduced to late in the story

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    Ellis7x

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    #22  Edited By Ellis7x

    Definitely more gel, thought it was a really good new mechanic

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    Daveyo520

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    #23  Edited By Daveyo520

    I think they got used well enough. For more stuff we have the free DLC coming up.

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    Hizang

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    #24  Edited By Hizang

    The gells blew my mind, I havent finished the game yet but I;ve just encountered rooms with both orange and blue gels. I had to stop playing..
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    alistercat

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    #25  Edited By alistercat

    I had enough of them just as they stopped being used, so I think it was fine the way ti was.

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    T0mF5

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    #26  Edited By T0mF5

    I hated the white gel, but I could have used some more of the blue and orange gel.

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    ProfessorEss

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    #27  Edited By ProfessorEss

    Yes and no. They were very cool but the game was so well paced that I felt like I had just about the right amount of each mechanic.



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    deactivated-59a31562f0e29

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    I think all elements needed at least one more massive-room puzzle where their potential was really played out. Plus more puzzles combining various elements. This was done a lot more in co-op and I really liked it, but in the single player it seems thing just get introduced and used for a few puzzles in kinda cool ways (while they're still novel) and then discarded pretty much. Hopefully the DLC bring some more depth and complexity to things.

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