Creepy cubes (Minor spoilers)

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#1 Posted by s7evn (1067 posts) -

Am I the only one who finds the cubes with legs kind of creepy? Just wondering if it's just me, but they kind of resemble a disfigured child or animal in a way.

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#2 Posted by PaulRevere (223 posts) -

Yeah I actually felt bad for them, which is really weird I suppose.

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#3 Posted by Rockanomics (1187 posts) -

I was really disturbed by them frankly.

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#4 Posted by nohthink (1370 posts) -

Yes... It was very freaky... The way they crawled and I felt bad too. It was like watching Frankenstein....

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#5 Posted by FlyingRat (1454 posts) -

I thought they were creepy as well. They actually startled me once, cause i just put it down, not really thinking of it as something other than a weird looking cube, but then i turn away for a second and turn back around and it crawled towards me during that time, so it's like right in front of my face now... Wasn't expecting that... :) Also i think it was like 3 in the morning, so that didn't help.

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#6 Posted by sparklykiss (2042 posts) -

I can't seem to play Portal 2 during normal daylight hours, so the cubes freaked me out and I felt incredibly guilty for them. I'm also that person who feels bad for knocking over turrets because their cries and being in despair is a huge guilt trip. I also cannot pick up these cubes and have them looking at me. I have to look around them because it weirds me out a bit.

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#7 Posted by vogon (107 posts) -

the legged cubes freaked me the fuck out. especially the way you'd put them down, and if they were right-side-up they'd slowly lurch toward you with a fiery gleam in their eye.
basically, I physically shuddered every time I had to mess with one of the cubes.  and by the end of the game, I had learned to master the proper little flick to flip them on their back as I dropped them, immobilizing them.

early front-runner for scariest NPC of 2011.

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#8 Edited by Manhattan_Project (2330 posts) -

Was more sad for them than creeped out by them. It didn't help that I couldn't tell if their legs were shaking because they were scared I picked them up or because they were just poorly made.

@Sparklykiss said:

" I can't seem to play Portal 2 during normal daylight hours, so the cubes freaked me out and I felt incredibly guilty for them. I'm also that person who feels bad for knocking over turrets because their cries and being in despair is a huge guilt trip. I also cannot pick up these cubes and have them looking at me. I have to look around them because it weirds me out a bit. "

This is me too. Its the reason why I picked up the "I'm different" turret.
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#9 Posted by MisterMouse (3608 posts) -
@nosiwohL said:
" Yeah I actually felt bad for them, which is really weird I suppose. "
yes I felt bad for them as well, subject to wheatley's experiments...
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#10 Posted by Eristocrat (457 posts) -

I don't like that they can move.  It kind of creeps me out.

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#11 Posted by Cirdain (3797 posts) -

That's what they want you to think!

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#12 Edited by bybeach (6354 posts) -

I found them really sad. they looked bewildered, frightened and with just enough sentience to realize they were fucked over. It always got me how the first thing they did was try to headbutt. They were funny, but their config.was cruel.
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#13 Posted by WickedCestus (3781 posts) -

I was creeped out by them too. Whenever I would see one crawling around on it's own I would immediately throw it off a cliff and get a new one. I couldn't stand seeing them crawl. I tend to hate everything that crawls in video games though.

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#14 Posted by Manhattan_Project (2330 posts) -
@bybeach said:
" I found them really sad. they looked bewildered, frightened and with just enough sentience to realize they had been fucked over. It always got me how the first thing they did was try to headbutt. They were funny, but what was done to them was cruel. "
The way you describe them makes me super depressed.

I wonder if Valve had any idea they would cause so much guilt.
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#15 Posted by bybeach (6354 posts) -
@Manhattan_Project said:
" @bybeach said:
" I found them really sad. they looked bewildered, frightened and with just enough sentience to realize they had been fucked over. It always got me how the first thing they did was try to headbutt. They were funny, but what was done to them was cruel. "
The way you describe them makes me super depressed.

I wonder if Valve had any idea they would cause so much guilt. "

Valve did pretty well at describing an emergent world., AI, and all that. It's mean't to be humorous, overall, outside of dying.. I guess you would call this some robot on robot abuse.
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#16 Posted by Yanngc33 (4551 posts) -

The sound they make almost makes it look like they're in pain

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#17 Posted by EVO (4028 posts) -

When I first saw them I thought they could shoot, and for a moment I was concerned Portal 2 would turn into just another FPS.



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#18 Edited by I_smell (4221 posts) -

Yeah I thought the game was about to get really dark on me n go all Bioshock for a sec when I first saw that. It was creepy!

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#19 Posted by guiseppe (2843 posts) -

They are totally creepy... In a deeply disturbing way.

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#20 Posted by B0nd07 (1770 posts) -

I didn't find the Franken-cubes creepy at all.

@bybeach said:

" I found them really sad. they looked bewildered, frightened and with just enough sentience to realize they were fucked over. It always got me how the first thing they did was try to headbutt. They were funny, but their config.was cruel. "
If you play through with the commentary, you'll see this is almost exactly what they were trying to convey.
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#21 Posted by AhmadMetallic (19300 posts) -
@Rockanomics said:
" I was really disturbed by them frankly. "
yup..
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#22 Posted by jacksukeru (6781 posts) -

They look like bugs trying to get out of a cocoon or something, totally gross yeah.

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