More holes to abuse? *stiffens with joy*
So excited! :D
Portal 2
Game » consists of 20 releases. Released Apr 19, 2011
Portal 2 is the sequel to the acclaimed first-person puzzle game, carrying forward its love of mind-bending problems and its reckless disregard for the space-time continuum.
GAME INFORMER PORTAL 2 COVER & DETAILS!
Awesome. I was stupid and sold my copy of The Orange Box back in the day. Now I wish I could play those games again. Can't wait for Portal 2.
doesn't anyone else think that image looks suspiciously like the Episode 3 art work that was released
" I don't want to turn this into a negative, but so they were able to turnover Left 4 Dead 2 in a year, Portal 2 in (probably) three years. But there are no new Half-Life announcements this year? I really hope portal can hold me over until 2073 when they finally announce Half-Life 2 episode 3 or Half-Life 3. Or maybe this will be called...Half-Life 2: Episode 3: Portal 2...Hopefully. "I'm guessing that they want HL2:EP3 to be perfect. You know valve, when they take long they refine to perfection.
And they overcompensate for player fatigue a bit but the rest is brilliant.
"They worked out that it would have taken them 13 years to make a one long HL3 so the choose episodic because it was faster. and it is.I've NEVER understood the reasoning behind Half Life 2's "episodic" content. Concidering how long it takes inbetween do develop each one. Honestly, why would it take 3 years to release 5 hours of gamplay leading up to what SHOULD be damn well HL3?
"
Scans are out there.
I'm smitten by the bi-pedal robots for co-op.
Sorry mate, but that's crap. HL2's Episode content has not been faster at all and anyone who believed that malarkey...well...let's just say they're silly. Half Life 2 episodes are NOT Half Life 3. They are a continuation of the Half Life 2 story because when push came to shove and they knew that they were already a year behind on promised release (just as they were with the original Half Life) Valve decided to cut a lot of things out, including some of the content which ended up in Episode 1 (it's really not that hard to guess what that was) and some ideas and technology (bridge collapsing is one example, think back to that famous e3 techdemo) which ended up in Episode two." @zityz said:
"They worked out that it would have taken them 13 years to make a one long HL3 so the choose episodic because it was faster. and it is. "I've NEVER understood the reasoning behind Half Life 2's "episodic" content. Concidering how long it takes inbetween do develop each one. Honestly, why would it take 3 years to release 5 hours of gamplay leading up to what SHOULD be damn well HL3?
"
VALVe have NEVER cared about being faster in delivery terms "it's done when it's done" is one of their mottos so the episodal stuff was not introduced for them to be able to be more efficient, regardless of what their press releases might say. Episode content was done as a way being able to split up their dev teams so that they could concentrate on engine upgrades (MultiCore, new renderers, shadow code and so on) and push forward some older product which had been promised for almost a decade (TF2, some of us even remember it when it looked like this) and for some new products which would make good use of some the new tech they'd been working on in the midst of Half Life 2 but hadn't yet found product focus for (AI director in L4D and New Render techniques in EP2 and render to texture effects which allowed portals to look as good as they did).
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