Something went wrong. Try again later


    Game » consists of 2 releases. Released Dec 31, 1996

    Lobotomy Software's Egyptian themed, Build Engine-powered first-person shooter. It was originally released for the Saturn and then reworked for PC.

    Short summary describing this game.

    Powerslave last edited by Mopopolis on 02/03/22 07:57AM View full history


    PowerSlave is an Egyptian-themed first person shooter developed by Lobotomy Software, initially as PowerSlave for the Sega Saturn before being reworked for PC using the Build engine and released for DOS PCs in late 1996. The player adopts the role of an unnamed mercenary sent in to Egypt to discover the mystery of what's happening in the city of Karnak.

    From the game's manual:

    "Unknown forces have taken over the ancient city of Karnak and spreading turmoil throughout the neighboring lands. No one has returned from the joint forces sent in by the major world powers and the new power seems near unstoppable.

    The only known information about the crisis stems from a lone villager that was found wandering half dead in the desert. With his dying breaths, he spoke of fierce alien creatures destroying the cities, eating the women and children, and enslaving the men. Victims were tortured, skinned, dismembered, and mummified while still alive. Even the mummified body of the great King Ramses was unearthed and stolen.

    The player assumes the role of a man chosen from the best operatives around the world to infiltrate Karnak and destroy the enemy forces. While flying in, his helicopter gets shot down in the Karnak Valley, not far from Ramses' Tomb."The game would later be remade for the Sony Playstation, which is an entirely different game from the PC release (see below).


    Throughout the adventure, the player will visit 20 levels in addition to having the option to complete a training level in order to become accustomed to the controls. Aside from the science-fiction-inspired locations (such as the alien ship), the levels are named after real locations in Egypt and the surrounding area.

    1. Abu Simbel
    2. Dendur
    3. Kalabsh
    4. El Subua
    5. El Derr
    6. Abu Ghurab
    7. Philae
    8. El Kab
    9. Aswan
    10. Boss
    11. Qubbet el Hawa
    12. Abydos
    13. Edufu
    14. West Bank
    15. Luxor
    16. Karnak
    17. Saqqara
    18. Mitrrahn
    19. Boss
    20. Alien Ship

    There are also 12 multiplayer-only maps included.

    Differences in DOS and console-based releases

    Unlike the Saturn and PlayStation versions, levels play out in a linear fashion throughout the course of the original DOS version. While a map tracks the player's progress through the lands of Karnak and the player is able to hop back and replay any previous map, there are not multiple exits leading off to new branching pathways. Levels designs are entirely different as well; in the console release, levels were built to be best optimized for the new SlaveDriver engine. The Build engine version has remarkably longer (especially for the time) levels than any other version.

    Enemies also function differently in the PC version. The magmantis enemy in particular was severely toned down for the later releases; in the PC version, he reaches 30 feet above the player and can nearly kill the player in a single shot. Likewise, he's used more as a midboss-type character than as a standard enemy type in a smaller form such as in the Saturn and Playstation releases. Giant Piranhas deal significantly less damage and are little more than a nuisance in the DOS version. Generally, sprites are far clearer, larger and more detailed in the PC version.

    Differences in US and European Releases

    The European release was approximately 4 months after the US release, but aside from trivial changes to the install and setup portions, it's identical.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.