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The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
If the game allows, intended or optional, to influence the buttons and levers, not only by pressing them in close proximity with your hand/sword, but also by firing weapons at them, controlling them with magic or throwing objects at them from afar
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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