837: R1 to Brood
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Game » consists of 2 releases. Released 1993
2D or 3D platformers that have slow methodical movements and intricate animations and puzzle solving, Resulting in the player having to "take things slow" and encourages more thinking before taking actions. Usually having more complicated controls than standard platformers that simply have you run and jump. Different modes of jumping, ledge grabbing, rolling, clambering, climbing, taking cover and usually if there is combat the player has to switch between platforming and combat modes.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
Fencing is a fighting method in which one uses a thin sword, such as a Sabre, a Épée, or a Foil to perform quick striking motions. Can be used in battle or in sport.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Son of a monarch.
The process of tracing over live-action motion video to create animation.
Monarchs and their families.
The skeleton is the framework of the human body.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Three games that are individually complete but are closely related in theme or sequence
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
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