If anyone thinks the definition is too vague or broad I can change it. It sounds neat to say, but when you realize that even a small portion of a game can have procedural content, such as the AI making sure that all the random limbs of an enemy are the proper size, that it can be a bit big. Then again, I guess the inclusiveness or exclusiveness of a given concept doesn't seem to be a big deal on this site, so I'm not too worried either way.
Procedural Generation
Concept »
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