Thanks for posting these. Knowing that all this stuff in Dark Souls was just a couple of dudes sitting around making shit up and trying to act it out and being super awkward is kind of perfect, in a hilarious sort of way.
Nito is my favorite boss design in the game. It would have been so easy to make Nito's concept into something hilariously ridiculous looking on screen. Very good choice to make him mostly a big blob of somewhat furry looking darkness with only a couple emerging bits shown in detail.
Hey, we're still reading and appreciating these translations in the future! Thank you! :D
Love the insights into the creative process. It's clear a lot of thought went into most aspects of the design and world-building. No wonder the game is such a cohesive, atmospheric & singular experience.
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