I view the audio and other logs as a sort of lens to view the game through. In a game tied so closely to perspective and a visual connection to understanding the world, I find the idea that these extra bits of information poke at the concepts that you're beginning to develop in the world of The Witness. I don't feel like there's anything particularly intrusive about them or that there's a particular philosophical idea that is trying to be shoehorned in here. The world of The Witness is so tightly connected to itself that I tend to see it as self-realized and self-contained just like the island in The Witness, disconnected from everything else in the world but extremely interconnected with itself. It's just another piece of knowledge to gain perspective, but you get to decide if it means anything to you.