British arrogance and pride is sourced on the understanding that the British Empire still exists and is single-handedly preventing the world from descending into chaos. That's why James Bond is so awesome.
That's also why Zero Punctuation is so awesome. It perfectly encapsulates all aspects of dark British cynicism and humour to create some of the most hysterical game reviewing I have ever heard. It may be old news to most, but to me this is completely new - thanks to Rowr for introducing me to it.
The heads over at Valve will imminently be releasing Left 4 Dead on both PC and 360. But with poor developer support for Team Fortress 2 on 360 still fresh in my mind, I'm finding it hard to commit to a developer that seems hesitant to support its consumers.
Brains! Valve doesn't have any!The response this worry generated when voiced in the IRC was unhelpful. "You should go and buy it on PC then!" If that's your opinion then fuck you. When I buy a game, it shouldn't matter what platform I buy it on. I should receive an equal share of the developer support - arguably more so considering the 360 version will undoubtably cost more - irrespective of the convenience to the developer.
I love Team Fortress 2 - but since release the 360 version of the game has been completely maimed and systematically raped by glitches, bugs, and abusive players. Post-release the game has been completely ignored by Valve. There was one patch a while ago which fixed a few errors with the server browser - but the gameplay remains unchanged. The PC version however has been pimped out with bug fixes, new character weapons, new levels and new game modes. Apparently the 360 will eventually recieve these upgrades - as DLC. Which you have to pay for.
Valve is taking the piss.
Of course, this rage is heavily reliant on the understanding that developers should now be obligated into supporting their products with patches and updates. The age of digital distribution is upon us. At this stage in time, I now expect a certain amount of developer support which is included and paid for in the retail price of the games I buy. Developers should not simply push a game overboard and then watch it sink-or-swim.
Whats frustrating is that Valve clearly does not do this. The support for Team Fortress 2 on PC has been reported as examplary. So why have the 360 owners been completely screwed over? The community of TF2 players on 360 still exists (it would probably be a lot larger if the game was better maintained) but the lack of updates and bug fixtures means that to play TF2 on 360 you now need to evolve your style of play to actually incorperate the glitches. Which is fucked up.
Critereon Games are a great example of a developer who are doing things right. The support they have given to Burnout Paradise has been fantastic. Games like COD4, Halo3, Gears Of War - all have recieved updates and map packs. MMORPGs depend entirely on patches - WOW gets updated weekly for fucks sake. Fable 2 recieved a patch on day one release - which demonstrates an amazingly fast turnaround. DLC and Developer support has now become so valuable that Microsoft is willing to pay Millions for it - GTA4 style. So what the fuck is going on Valve!!
The result of this is, despite loving zombies (Yeah thats right, I make love to zombies!) is I dont really want to buy L4D. Or rather, I dont want to be Left 4 Dead because i'm not recieving the support I feel that, at this stage in computer game development, I am entitled to.
I spent my entire weekend playing Gears2 - Finished the campaign on Normal and I think I'm close to my 300'th multiplayer match or something. I also went out on Saturday night and had the most FUCKED UP "lets just be friends" conversation with a girl I hardly even know while she was sitting on my lap and making out with me. SO yeah, crazyness has taken place.
"Running wont help, I'm just going to shoot you in your asses!"Lets get down to business. Its weird how the the most seemingly insignificant game design decisions can affect our playing style so dramatically. Frequent checkpoints or lack of penalty can make a player more reckless - but at the same time give them freedom to be more experimental in their playing syle without worrying about having to repeat large chunks of the game. Harsh consequences or lack of save points can create tension at the cost of frustration and reserved tactics. Pro's and Con's.
Gears Of War 2 has it nailed down. Frequent checkpoints and constantly refreshing battlegrounds compliment the intensity of its singleplayer and allow the story to proceed at a brisk pace. The new improved AI makes your teamates more reliable (I swear at one point Carmine was killing more dudes than I was...) and they will revive you when you fall, again adding to the sense of continuity to the story and making the gameplay less disjointed by removing checkpoints. It works for Gears Of War, which makes no effort to hide the shallow style of "shoot first, questions later" gameplay. Its as sharp as a chainsaw bayonet in its execution of every style of running and gunning - and despite its complete disregard for any kind of moral impact, it manages to pull of a complete rollercoaster ride of a computer game.
Online has been tweaked to iron out the flaws of the original. The lancer is now more powerful, chainsaw bayonets are ridiculously lethal, and the matchmaking is Halo3-esque which is great but can sometimes take forever to fill up a group. The matchmaking playlists also mean you will end up playing a lot of the game modes that were largely ignored in the original, something which is great. There has also been a serious reduction in lag and host advantage has successfully been disposed of. I can see myself spending a lot of time holding a lancer over the next few weeks.
Part of the reason I like writing so much is because I like getting people thinking. I love being able to show people a fresh perspective, and discuss the games I play in an articulate fashion. But i'm also a 20 year old chap who likes explosions. And Gears 2 manages to accomodate that section of my gaming requirements.
So yeah. Gears Of War 2 is amazing. You should totally go and buy it.
Gears Of War 2 arrives tomorrow. I'm getting pretty excited. So much so that I cant actually play anything else. Fable 2 is persistently NOT Gears Of War 2, and as such I cant seem to stay focussed.
I love the hype that surrounds computer games. I love the super positivity of every preview, and hate the consequent inevitable disappointment. However when a game manages to manage expectations and be awesome despite the hype, its the best feeling in the world. In some cases I often enjoy the anticipation far more than playing the game. I was stoked for Little Big Planet even though I don't have a PS3. I'm just happy great games are being made and receiving the appropriate consumer interest. Ultimately peoples expectations are often far greater than the achievements of any realistic development cycle. The best games often turn out to be the ones which people never see coming.
It does my heart good therefore, to see Gears Of War 2 taking the world by storm.
But it seems the only reason that games have such high expectations placed upon them is a result of the franchise name that has been slapped on the box. This seems to be a double edged sword - both restrictive in terms of content and development, whilst securing the interest of the originals fan base and assuring quality of a specific level. Fallout 3 is a great example of a title that is suffering because of its notoriety as an old-school gamer franchise. I haven't played Fallout 3 - mostly because I cant afford it, but also because there are other titles better suited to my needs. Fallout 3 seems to be suffering at the hands of the reviewer as a result of it being called Fallout 3. The "Oblivion with guns" cliché is thrown around but only seems to be insulting to the people who value the roots of the original Fallout games. To everyone else this is encouraging praise.
Reading the reviews of the multiple titles that have been released over the past few weeks has been interesting. Its weird how the games we have played may effect how we perceive new experiences. Its all about context I guess. A fan of one shooter will continually make comparisons to an alternative, and will standardly compare to the best. Maybe someone who had never played COD4 would find World At War to be the best FPS game ever made. Perhaps this is why the World At War beta is struggling to find any community support. If Treyarch had gone it alone and removed itself from the Call Of Duty series perhaps its latest game would not have been reviewed so harshly by the community. But in the process of doing so would have severed its accessibility to the COD4 engine. Tough call...
I'm going to step into hot territory by saying I didn't really enjoy reading Jeff's review of Gears Of War 2. This is brutal honesty, because I have mad respect for everyone in the Giantbomb team, and in truth they are the reason I joined this website in the first place (I love Vinny and Coonce especially and I don't care WHO knows it). In fairness, I didn't really enjoy Nate Ahearns review either (that man is an eejit). But considering Jeffs review is so full of praise, there lacked any real flair or written enthusiasm. I have sympathy, because it must be hard to visualise a fresh way of expressing yourself in a new way having written so often.
(if anyone is searching for a really well written Gears Of War 2 review, head on over to IGN UK. It's not because i'm British, it really is an immaculately well written review.)
All was forgiven after seeing the Giantbomb Video review. I think the guys here at giantbomb have so much personality its hard to fit it into a block of text - but the videos here are top notch. After watching the video I felt much better, much more encouraged and understanding of the 5 star rating. So thumbs-up Jeff, keep up the great work dude =D
So yeah. I guess what i'm saying here is - think outside the box. Walk up to a game with fresh expectations, play it for what it is. Its a real shame to see people almost purposefully not enjoying a game on the principle that its not what they were expecting.
This blog is pretty reflective and I don't have any real conclusion so I guess I can stop writing whenever I want. I'm feeling pretty mellow so I guess I'm going to go watch some futurama and hit the sack early. My weekend is going to be fucking nuts, there's a huge street party on Saturday night with about 30 live bands playing - loads of DUBSTEP which I love so I'm going to be flat out. Also there will be Gears 2 to play (bombing run!!) and driving lessons on Sunday. Busy busy.
Anyways, thanks for reading See you in gears 2 multiplayer. I'll be the one shooting you in the face. Love Sweep
I have so much fucking stuff to write about right now, instead of writing up about 8 different WALL OF TEXT blogs i'm just going to keep it simple...
YES
Barack Obama - Huge respect for everyone that voted for this guy, lets hope he has what it takes =)
Street Fighter 2 Turbo HD Remix - Apart from having the best name ever, i'm glad that some damn news has finally been released.
Mirrors Edge - I need this game. I need it.
Halloween - Zombies + Games = Awesome
NO
Friday Release Dates - Looks like i'm gunna have to pull another sicky. 3 day weekend - woop!!
Call Of Duty: World At War Beta - I have a personal vendetta against games that try and imply dense vegetation by plastering a 2D wall with warped green textures. The animation is slippy and the characters look blobby. And the dogs suck. I miss my helicopter =(
Virago - She writes awesome blogs AND she has boobs? Thats SO UNFAIR!! (love you really)
Street Fighter Character Wiki's - The character pages are a bit of a mess. The history sections have all been written from different cannons of the franchise so they dont really link up together. There is no consistency and its very confusing.
I want to say a massive thank you to everyone who leaves me kind words of encouragement and support at the bottom of my blogs. You guys are awesome.
I also want to say a massive thank you to everyone who inspires me to write. I have been asked a few times how I manage to think of something new to write about every day - and the answer is, just talking to you guys. Sitting in the IRC or on skype, sending PM's to people - there are a lot of clever kids in the Giant Bomb, and you are constantly filling my head with madness which I need to write about. Shout-outs go to several people in particular - Oni, Rowr, Virago, ZeroCast and most recently MattBodega. You guys hold this shit together.
So I figured it couldnt hurt to try something new. I spent a good hour yesterday talking to MattBodega about stuff, and it got pretty intense. I figured I would give him his share of the cradit and post up the entire conversation. Let me know what you think.
Skype Conversation - 01/November/08
Fable 2Sweep: What the fuck is the deal with side quests? I cant bring myself to play through Fable II again because I cant bear to go through all those crappy missions that seem so unimportant. Why do we need them?
MattBodega: They're quests that don't pertain to the main storyline. They're the easiest way to increase the length of a game without stretching the length of the story past the breaking point. Without side quests you risk stretching the actual story portion of the game too far. Some Stories don't work for 40 hours. Some stories work for 10, and the other 30 a designer can fill with cool stuff.
Sweep: But quests that are not directly linked to the main storyline could still hold significance to the game as a whole. Why cant we have a variety of quests that all uncover a certain element of the story line - and by completing multiple side quests the main story is fleshed out in respective depth. I want "side-quests" that contribute to the point of the game. I’m sick of being told to "go kill these beetles because I cant be fucked" for some morality points.
MattBodega: Well, in the case of Fable and Fallout they do contribute to the point of the game. Those games are about your connection to the world. Those games are all about connecting you to an interesting environment/populace. They're not really about story.
Sweep: But the world still has an ultimate purpose - the idea that you have to complete the game.
GTA4MattBodega: Does it? That idea exists within the player. I had a blast playing Oblivion and I didn't touch the story.
Sweep: What’s the point of enhancing your ethical standpoint if it doesn’t come into play at some meaningful point in the game. Does it matter if you are good or evil when at the end of the day you save the world? These moral decisions are left ingame, they don’t impose any significance on us in reality. We should just be able to play a game naturally without having "+5 Purity!" signs pop up. MattBodega: That's why morality choices are dumb. What's the best part of Bioshock? The twist. Not the little girls.
Sweep: …..
MattBodega: What's the best parts of GTA?
Sweep: Twisting little girls?
MattBodega: The choices that DON'T respond to some kind of meter mechanic. Morality rating systems are dumb.
Sweep: Exactly. Its all about the subtlety of your decisions.
MattBodega: Yeah. The idea of putting an abstract concept like morality to a mathematical meter is ridiculous! It's one of the great parts of gaming that no one thinks about. That is why GTA worked so well. It gave you nothing but bad choices and at the end of the game, it posed the question "What did you do?" That's why GTA is the next watershed.
Mirror's EdgeSweep: GTA4 was like "at the end of the day, the decisions you made have all been leading up to this point. how do you feel?" I for one was not prepared. Its like the game telling you to TAKE SOME RESPONSIBILITY which really freaked me out coming from a video game.
MattBodega: Choice in games is based on developer design, not “Free Will“. That's why GTA and Bioshock and even MGS2 hit home for me, because they're all games that are aware of the great conceit of the medium.
Sweep: A game doesn’t have to be about choice to be immersive. Don’t you get the sense that developers are getting totally caught up in this morality crap, like its the next big important step for video games? Fuck that. Mirrors Edge is the next big step. MattBodega: First person Parkour is the future?
Sweep: That game takes a step back and says "what do people expect?" and then goes in the opposite direction. Mirrors Edge does whatever the hell it wants. Its so confident. Its just a wonderfully fresh approach to game design. I wonder what would happen if you applied that same philosophy to MMO games, or RTS games? It just makes it so apparent how narrow the style of games in existence are, and how much potential there is to expand into new areas. Man.... I really want that game.
MattBodega: Damn! That sounds okay to me!
Sweep: We should totally have podcasted this entire conversation =/
BUT WE DIDNT AND YOU HAVE JUST READ IT!!
See, we work overtime. Its not like we have illegal chinese labourers churning these blogs out... not yet anyway.
I haven’t really blogged much this weekend because, well, I've been playing computer games.
Which is the whole point, after all.
Shadowmen = AwesomeFable 2 is great. I completed it last weekend and have since been running around with my friends in co-op and working my way through some of the achievements. I talk about it a bit in this weeks (last weeks?) BSHAF podcast. I don’t know if its on iTunes yet but its up on Disgaeamads and Lies blogs. It was an editing nightmare, which is why it took so long to sort out, and consequently the sound levels are a bit screwed up but the important stuff all holds together fine. Go check it out.
I'm don’t want to repeat the stuff in said in the podcast but I'm really enjoying playing through the game as the neutrally grey "Han Solo" character. Because of the way the world responds to your actions its possible to call the shots as you see them instead of deliberately choosing good or evil. Games like Mass Effect required you to go all the way good or bad in order to unlock the most entertaining responses and decisions - a design which meant to unlock the games full potential you basically always went one way or the other and the element of choice was removed. Not so in Fable 2, which celebrates and aesthetically reflects every decision individually. Its a lot of fun, you guys should check it out.
I Pre-ordered copies of Gears Of War 2 and Left 4 Dead, I figured now was as good a time as any. In a way I’m lucky Street Fighter 4 doesn’t come out till after Xmas because otherwise I’m going to run up some serious debts.
However this week XBL has been busting out some completely amazing Demo's. Games which I had previously dismissed have now caught my attention in ways I had not considered possible. Here are my impre- OMG MY COMPUTER JUST CRASHED HERE BUT FIREFOX RESTORED MY PREVIOUS SESSION AND EVERYTHING IS STILL HERE?!?! I LOVE YOU FIREFOX!! -ssions from the ones which stood out;
Mirrors Edge
I had seen footage of Mirrors Edge before, and was already pretty interested. But for the actual flow of the game the only word that can represent how I felt was... Under-prepared.
This game is something special.
ShinyIf any title is truly going to revolutionise the way we look at and play games this year, Mirrors Edge is that title. What initially seems like a complete mash-up of first-person-shooting, this game is what every matrix game wishes it could be. It's sleek, stylised and the controls and easy and fluent. The environments are breathtaking, and the colouring of certain objects to reveal a suitable path works amazingly well. On my first play through the demo I found I was instinctively finding my way through the environments without having to pause and scan ahead to find an appropriate route. Being chased by the police really creates a wonderful tension that pushes you to run faster and make more dangerous decisions - and you are rewarded with such a wonderful sense of smooth satisfaction at having bounced from one side of your vertical playground to the other.
That brings me to another point. Instead of simply giving you an entire city to explore, the game limits each scenario to a few rooftops - which indecently can be best described as playgrounds. The first level was fairly linear - get from A to B. But the game does an impressive job of disguising its own linearity, and in the rush of your escape you probably wont notice that you are running down such a straightforward path.
Lastly, the only part I found a little flustering was the combat - but this is perhaps largely due to the fact that you are thrown into the deep end and given little time to practice. After a short combat tutorial you are soon after pitted against several armed officers. You yourself do not carry a gun. You can disarm enemies by getting close enough and using the Y button at a specific time, usually from behind or when they try to pistol-whip you. The combat has been designed to only really work in a 1 vs 1 situation, which encourages you to run and isolate your persuers. It works well. Disarming them usually means taking their weapon and immobilising them - you can then either fire the rest of the bullets in their current mag or discard the gun. If you are in a rush (you probably will be) then you have to drop the gun to start climbing stuff again. It will be interesting to see how the gunplay actually works out, and if you will eventually be put in a situation where you are required to shoot people. I personally hope not. There are enough FPS games on the 360 as it is, I would prefer the game to continue on its alternative route of "flee don’t fight".
So yeah. I was very taken with this game. Which sucks because I cant afford it. It looks like I'm going to have to wait a couple of months for some Mirrors Edge time....
Banjo: Nuts And Bolts
I never played any of the original banjo games (I didn’t have an N64). Which is why any elements of nostalgia or fond familiarity will be completely lost on me. But Banjo:N&B is a lot ROCKETMAN!of fun. The screen is constantly full of completely insane contraptions, characters, and environments. Its like Mario Galaxy on LSD. Well.... More LSD than it is already. I messed about with the construction stuff a lot, and the potential is huge for every sort of vehicle you can imagine. What I particularly liked were the quests that asked you to make a vehicle that could perform a specific task - perhaps a car that can scoop up footballs, or a tank that can defend a giant robot from lots of little robots. One thing I also noticed was that this game is no walk in the park. However this may have been because the vehicles I made tended to be a bit over-excessive as a result of me trying to fit on as many egg cannons, propellers, engines and ammo boxes as those little wheels could handle. Maybe i'm just out of touch with the current Gen of platfomer. This game also looks very impressive, largely thanks to the draw distance of the camera which seems to go on FOREVER. You can climb to the top of the tower in the main city and see everything sprawled beneath you. Add to this the fact that every square inch of the game is covered in some sort of surreal contraption and the game is given such life and insanity you can't help but marvel. Banjo: Nuts & Bolts is not for me. I might pick it up one day. It's certainly a lot of fun, and looks like great value for money. You can get lost in its huge levels... But at the moment I have more important fish to fry...
Tomb Raider: Underworld
Speaking of fish...
Sometimes it seems like the only reason you travel the world is to kill of any of the remaining endangered species...Tomb Raider was a game I did play growing up. Well.... sort of. After Tomb Raider 2 it all got a bit rocky. Lara didn’t really leave her mark on the ps2. Or rather, she did - and then it was hastily removed. Probably using bleach. So Underworld was approached with an open mind. And surprisingly, Lara manages to hold her own once more. The game starts you out on a boat in the sea in Thailand. The first thing that strikes you is the graphics. This game looks really pretty. The waves swell convincingly, Lara herself is toned and well proportioned, and the landscape is lush and bright. Jumping into the water gave me my first shock, seeing a convincing shark swimming not ten ft from my boat. I set to work with my pistols and finished him off fairly fast, then swam off and started climbing the cliff face. The climbing is good. The animations look great, especially when Lara is swinging and climbing. The only thing which looks a bit weird is the games lack of momentum - Lara seems to go from stationary to full sprint without any sort of build up which makes her movements look a bit jerky. Anyway, the game allows you to negotiate the landscape without making it obvious as to how it is possible. Often i found myself wondering where the next step was. The game does a good job of entwining the landscape into the platfoming, so that instead of the puzzle looking like an obviously constructed platform section, it actually looks like Lara is having to negotiate a genuine environment. The controls can be a little fiddly. There are some parts which require quite precise jumps, and while the game tends to guess where you are aiming, the camera can be a pain in the ass. Jumping forward will sometimes jump you forward to where the camera is facing, as oppose to where Lara is facing. This didn’t happen very often, but was amazingly frustrating when it did. Also there was one section where you have to Mario-jump back and forth between two pillars and the jump just becomes amazingly unresponsive, meaning I fell to my death fairly often. Lara cant seem to handle particularly high falls, so watch out for that. And her jumping has been made more realistic and fluent, as oppose to the Crackdown-like vaults she used to perform. The checkpoint system works well, and the game will quicksave before every vertical puzzle you have to traverse - meaning if you fall and die (happens a lot) then you don’t have to replay too much. It works well with the slightly trial-and-error style of landscape navigation. Its a good game. I don’t know how it will fare in the long run, as it seems fairly straightforward. As far as I can tell nothing has been done to revolutionise the Tomb Raider style of play, so veterans of the series should love this game.
So yeah. I’ve been a busy bunny.
I have a load of blogs that I have been meaning to write, they are taking up room inside my brain. Me and Oni have got something special which we want to try so watch out for that. Also, I missed my chance to keep things simple this week so that will probably come over the next few days. lastly if supermooseman ever sorts his life out then we might actually record this fucking podcast explaining why people should vote for us. Right, I’m hung-over so I might just go back to bed.
See you later kids, thanks for reading. Love Sweep
17 Comments
This is a blog, but also a forum post. Crazy, I know. But lets give it a stab shall we? Jolly good....
What makes a Game a game?
Having three lives? Checkpoints? Cheating the system by saving before a crucial part of the story, then turning off the console if you make a mistake? We are in effect tied down by the limitations we have imposed upon ourselves as gamers. Reality.
There are two sides to every story, and both sides in this particular tale are very transparent. On the one hand there is what would be considered realism within a game - an attempt at creating an familiar artificial environment in the context of a video game - a form of media which has so far proven hostile to any extremism and is consequently tied down to the surrealism of a pretensed scenario. Games can be as realistic, but they arent a scratch on real life, and are therefore forever anchored to the limitations of a game.
The alternative is what we would deem arcade. Ninja Gaiden 2 for example, was praised for its understanding of the game ethos and lack of restraint, and attempts towards pretentiously imposing alternatives were dismissed - A scenario where perhaps the entertainment factor outweighs the elements of sincerity to which other developers aspire. Some games are, for want of a better word, games - and arguing any different would be ridiculous. But with increasing technological advancements and the passing of time, both the history and the potential quality of games has been harnessed and channelled into a range of genres far beyond RPG's and FPS's.
Before this divide existed there were just games. Every game was clearly a game. Every title on the Sega Genesis was a game, pure and simple. Now things have become increasingly convoluted. The "Are Games Art" question has been thrown around a lot (often followed by the "Does anyone give a fuck" question, often to much more enthusiastic response). Games are art, they are expressive, they reflect society, they are "Interactive Fiction", they are everything that simply does not matter when at the end of the day you sit in front of your television and shoot dudes in the face with an MP5.
Is it possible to read into computer games too much? Pushing computer games as the next big media form of expression is all well and good, but have games arrived at a situation where they really deserve this elevation in society? As an avid gamer, game enthusiast and aspiring games developer - I love the games that I play and the experiences I share within them. But is that excuse enough to expose the games I love to unreasonable expectations?
In some cases yes, it is. There are times when games clearly deserve praise for their masterful and uncanny understanding of both the culture that surrounds computer games, and the mindset of the players. Flash games are often uncanny in their ability to manipulate and trick the player in ways that demonstrate a shockingly accurate insight into the mindset of the average gamer. (Dont shoot the puppy!!). Braid would fall into this category - and has seemingly become the figurehead for the art-brigade, representing all that gamers would like to promote. But for every Braid there is a 50 Cent: Blood In The Sand. Unfortunately.
What is important is entertainment. Developers can impose as many moral decisions upon us as they like, but if we dont enjoy the choices or the responses then the entire process was futile. We play games to procrastinate, to educate, to entertain and to test our reflexes and abilities. If a game has moved beyond these elements, is it a game any more? What does it become? An abstract form where shapes and colours respond to the push of buttons upon a wireless remote? Where do we draw the line.
Fortunately the line does not yet need to be drawn. We exist in a state where most players are happy to just play the games they choose and not worry about these factors. Thats great. Ignorance must be bliss...
Thats partly why I chose this topic for my first forum/blog. Because this addresses the entire gaming community, and this new Giantbomb feature is designed to expose blogs to... well... the whole gaming community. There will be people who respond positively, there will be some who dont really get what the hell is going on, and there will be others that wont bother to read because they are scared away by the WALL OF TEXT. Pussies....
So yeah. What do you guys think? Do we really require games to move beyond simply being games, should games be aspiring masterpeices that will one day sit in the Louvre, or are you quite happy, as I am, to allow the current state of events to continue where people just seem to do whatever the hell they want.
To all new and old readers - thanks for your time. Love Sweep
7 Comments
Apparently people are bored of reading about important gaming topics, so for your shallow-minded entertainment i'm just going to keep it simple....
YES
Unprotected Sex (IN FABLE 2) - With each new wife my army of mini-sweeps grows gradually stronger...
Weekends - Now I have 2 whole days to explore Albion to the fullest!
Being Cluster Fucked - For once gamers have not simply all gone out and bought the same title. Being spoilt for choice means people are having much more individual experiances in the context of giantbomb as a community. Which is nice.
NO
Banks - "The bank cannot authorise this withdrawal". Uh-oh...
Inconvenient release dates - I guess my degree isnt THAT important...
Microwaves - I swear that thing is either giving me a brain tumor or analy probing me. PARANOID!
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