It'll spoil a lot more in Persona 3 than it will Persona 4. Some of it isn't direct spoiling, but if you think about it enough you can figure out what they're getting at.
@FluxWaveZ I think Jeff really doesn't like playing it, or he wouldn't suggest Tribes for TNT. You couldn't get him to stop playing MK or Street Fighter IV the week they came out. And yeah, it's probably because the 360 netcode is jacked.
That's a really good catch. I totally thought P4A was locked in for TNT this week, but that's kind of telling if they jumped to a fast paced PC shooter. Still, gonna get my copy in 2 hours.
I think it's more that they have the xbox version and the xbox netcode is messed up right now.
Somehow, this reminds me of the relatively high scores Catherine got from popular gaming websites until GB gave it what for. For sake of comparison:
That was Jeff, Patrick has said on multiple times on the Bombcast how much he liked Catherine. To that point, I'm very curious to see what Jeff's review for P4A will be.
But why even go the Shepard-ish route in the first place? Why take away the option to play a dwarf or an elf?
In service of the overall story, I suppose. Granted the overall story wasn't good, but it might be why they limited it. I do like hearing my character speak though. That can limiting to your character as well, but it works for me.
The character creation is partially what drove me away from Dragon Age II. I loved the character creation in the first Dragon Age with its racial options and origin backgrounds. But those were all stripped out in Dragon Age II by their attempt to create Commander Shepard Hawke.
While I agree it could use more background thing, I felt that Hawke was far superior to Shepard. Not only did you have a general good/bad set of options, you also that layer of personality that the game would keep track of, so even if you didn't have exact control over what your character was saying in an action scene, the personality you choose continued to show. I loved my sarcastic Lady Hawke who cracked a joke or answered people sarcastically, but when needed made the moral decision. I felt that was a lot better then Shepard who, especially in mass effect 3, used the same dialogue independent of your choices when it wasn't op to you to pick a dialogue option.
There is a huge difference between not liking their last three games and their last three games actually being bad games.
I actually really like Dragon Age 2, but at the same time I don't feel it's that good of a game. The one thing I think it excelled at was creating a good player created character lets me somewhat overlook all of it's many flaws. I probably won't play it ever again, but I still look back at it a bit fondly and remember how much I loved my Hawke.
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