Outside of those already mentioned, Okami, Ghost Trick and Persona 4 come to mind.
Okami might be my top game of all time. Breath of the wild could have outdone it if it delved into the story and characters further. It captures the surface feeling, but doesn't go deeper. Same complaint for most Zelda games.
We can all appreciate both the visual and functional design of consumer electronics. Which products would you put in the top tier in these two categories? Obviously, Apple's success has been greatly helped by their design work. Also, I'd say Fuji has a handle on making some good looking cameras.
So thanks to a clip of it being on that Giant Bomb anime panel, I checked out Flip Flappers and uh, that show is sure a trip. An experimental, referential, genre-defying sort of trip with some heavy yuri undertones. I think I understood most of what was going on by the end? For a show that sometimes felt like an excuse for the animators to go wild, it at least bothers to try and go for comprehensibility in those last handful of episodes, which I'm not sure was a good or a bad thing.
I think the parts where the actual plot rears its head are the weakest moments of the show, which is a lot of the last few episodes.